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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Remathilis" data-source="post: 8075376" data-attributes="member: 7635"><p>Here is my take on this. Bear in mind, I'm speaking regarding official published guidelines, not house rules. </p><p></p><p>The question isn't whether things should be excluded, but why. A setting like Dragonlance or Dark Sun removes some common races but replaces them with unique options. A setting like Theros or Ravnica is attempting to emulate an extremely specific setting that wasn't designed with D&D in mind. In both cases, the reason for the exclusion was based on specific lore that contradicts the core assumptions, while at the same time offering new options to compensate for their exclusion. </p><p></p><p>The one that I don't accept is "It didn't exist when the setting was created." So what. The game has grown to include new elements. Find them a home. There is nothing, for example, in Greyhawk lore that would explicitly forbid any option in the PHB; Oerth is connected to the multiverse (indeed, its GH's model of the planes that other settings must bend to conform with, not vice versa), it has plenty of other sentient races (some of which have animalistic features) and doesn't feature any cataclysms or RSEs that would have killed off any particular race, class, or monster. Simply put, I don't believe "it didn't exist before the year 2000" to be an acceptable reason to ban anything from an official setting guidebook.</p><p></p><p>Of course, do what you want at your own table. If you want to remove sorcerers, ban tieflings, or even say dwarves and halflings can never be mages or paladins, more power to you.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8075376, member: 7635"] Here is my take on this. Bear in mind, I'm speaking regarding official published guidelines, not house rules. The question isn't whether things should be excluded, but why. A setting like Dragonlance or Dark Sun removes some common races but replaces them with unique options. A setting like Theros or Ravnica is attempting to emulate an extremely specific setting that wasn't designed with D&D in mind. In both cases, the reason for the exclusion was based on specific lore that contradicts the core assumptions, while at the same time offering new options to compensate for their exclusion. The one that I don't accept is "It didn't exist when the setting was created." So what. The game has grown to include new elements. Find them a home. There is nothing, for example, in Greyhawk lore that would explicitly forbid any option in the PHB; Oerth is connected to the multiverse (indeed, its GH's model of the planes that other settings must bend to conform with, not vice versa), it has plenty of other sentient races (some of which have animalistic features) and doesn't feature any cataclysms or RSEs that would have killed off any particular race, class, or monster. Simply put, I don't believe "it didn't exist before the year 2000" to be an acceptable reason to ban anything from an official setting guidebook. Of course, do what you want at your own table. If you want to remove sorcerers, ban tieflings, or even say dwarves and halflings can never be mages or paladins, more power to you. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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