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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8076054" data-attributes="member: 30438"><p>I absolutely love Dark Souls. Since quarantine, I've been replaying the whole series and am currently on 3. But I don't necessarily love grinding difficulty in my tabletop RPGs. For a one-off, sure. But in an ongoing campaign, if every single encounter is a close shave or worse with death, that wears players down.</p><p></p><p>The thing about Dark Souls' is that when you die, that loading screen is pretty darn fast (10-30 seconds seems to be the general consensus, at least on the PS4). At worst, you lose your collected souls and go back to being hollow, but you're back to playing the game pretty quickly. With D&D, making a new character takes time. Even assuming you speed through and don't play a spellcaster, you're still looking at a minimum 5-10 minutes. And that says nothing of the character concept. In older days, you see lot's of "Erac's Cousin," Jon son of Jon, and Blogg IX because people just started checking out on making an interesting character because they were all going to die quickly. They just became pieces on a boardgame, which is not a style that I think most people enjoy these days.</p><p></p><p>In short, I love Dark Souls and I love D&D, but I don't think the difficulty of Dark Souls is conducive to long-lasting campaigns.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8076054, member: 30438"] I absolutely love Dark Souls. Since quarantine, I've been replaying the whole series and am currently on 3. But I don't necessarily love grinding difficulty in my tabletop RPGs. For a one-off, sure. But in an ongoing campaign, if every single encounter is a close shave or worse with death, that wears players down. The thing about Dark Souls' is that when you die, that loading screen is pretty darn fast (10-30 seconds seems to be the general consensus, at least on the PS4). At worst, you lose your collected souls and go back to being hollow, but you're back to playing the game pretty quickly. With D&D, making a new character takes time. Even assuming you speed through and don't play a spellcaster, you're still looking at a minimum 5-10 minutes. And that says nothing of the character concept. In older days, you see lot's of "Erac's Cousin," Jon son of Jon, and Blogg IX because people just started checking out on making an interesting character because they were all going to die quickly. They just became pieces on a boardgame, which is not a style that I think most people enjoy these days. In short, I love Dark Souls and I love D&D, but I don't think the difficulty of Dark Souls is conducive to long-lasting campaigns. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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