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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Coroc" data-source="post: 8076555" data-attributes="member: 6895991"><p>And here I am, I am 54 and do I feel nostalgic about GH, because I DMd it already when I was young, and I like many aspects of the setting, andI have loads of GH material enough for two or three campaigns, but here is the thing:</p><p></p><p>Converting it to 5e ? Not the slightest problem: GH has had no special mechanics like DL or RL or DS.</p><p>Otoh to compile this old GH stuff material into an interesting story arc, with the plus of saving some of my little free time in using e.g. bought material for the NPCs etc. requires a bit of work (as it did back then). </p><p></p><p>So now, if there would be a new 5e GH book with additional stuff, then the second part of the job would not get easier at all, unless eventually you only use the new stuff. Also, at what point in the rough, but existing official timeline should this be put?</p><p></p><p>In my pov the most interesting GH overarcing stuff is the conflict with Iuz plus the traitor Rary story. The basic dungeons like ToH, ToEE, KotB, or drow and giants series, white plume mountain etc. is to some the holy grail of the setting, but tbh these are quite generic dungeons which would easily fit in FR as well (and have been used for this purpose in 5e already)</p><p></p><p>It is the nearly invincible nemesis Iuz a half god like demon with his own priesthood and an army consisting of hordes of orcs and bandits bolstered by demons which makes the setting very feasible for a "last war between good and evil before the apocalypse" scenario. This is doubled down by the "PCs are more selfish mercenaries than notorious do-goods", aka more like Han Solo than Luke Skywalker.</p><p>How can they be motivated to pick the right side, what mundane and political interests interfere with their mission etc.</p><p></p><p>The Greyhawk wars stuff, which offer a solution on how the grand scale conflict might play out, is imho not the deciding material needed for a good GH campaign, it is mainly a framework for the aftermath, which could be much grittier (or brighter) also.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8076555, member: 6895991"] And here I am, I am 54 and do I feel nostalgic about GH, because I DMd it already when I was young, and I like many aspects of the setting, andI have loads of GH material enough for two or three campaigns, but here is the thing: Converting it to 5e ? Not the slightest problem: GH has had no special mechanics like DL or RL or DS. Otoh to compile this old GH stuff material into an interesting story arc, with the plus of saving some of my little free time in using e.g. bought material for the NPCs etc. requires a bit of work (as it did back then). So now, if there would be a new 5e GH book with additional stuff, then the second part of the job would not get easier at all, unless eventually you only use the new stuff. Also, at what point in the rough, but existing official timeline should this be put? In my pov the most interesting GH overarcing stuff is the conflict with Iuz plus the traitor Rary story. The basic dungeons like ToH, ToEE, KotB, or drow and giants series, white plume mountain etc. is to some the holy grail of the setting, but tbh these are quite generic dungeons which would easily fit in FR as well (and have been used for this purpose in 5e already) It is the nearly invincible nemesis Iuz a half god like demon with his own priesthood and an army consisting of hordes of orcs and bandits bolstered by demons which makes the setting very feasible for a "last war between good and evil before the apocalypse" scenario. This is doubled down by the "PCs are more selfish mercenaries than notorious do-goods", aka more like Han Solo than Luke Skywalker. How can they be motivated to pick the right side, what mundane and political interests interfere with their mission etc. The Greyhawk wars stuff, which offer a solution on how the grand scale conflict might play out, is imho not the deciding material needed for a good GH campaign, it is mainly a framework for the aftermath, which could be much grittier (or brighter) also. [/QUOTE]
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