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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Urriak Uruk" data-source="post: 8077067" data-attributes="member: 7015558"><p>Hey, I'm not going to argue with your game experience in the Forgotten Realms. But if you look at the recent 5E modules, there is a pretty big expectation that the heroes are in it for more than just "the loot." Descent into Avernus for example; any non-good character would look at the prospect of going to Avernus to save Baldur's Gate as very much a "nope, I'm out, not going to do it." The same for Tomb of Annihilation and Out of the Abyss; there's an expectation that your goal is chiefly to save the world.</p><p></p><p>Compared to Ghosts of Saltmarsh, which has no such expectations; almost every hook has some monetary gain for the player, to ensure they go adventure. There is an expectation that the adventurers need that incentive to adventure. </p><p></p><p>And again, just because that is your experience with FR (of a non-good party) I would say that FR is setup in a way to try to encourage morally-good characters, both in its long series of novels and how the modules are laid out. You don't need to play a morally good player, but the setting is setup in a way to make such play extremely easy (while in Greyhawk or Dark Sun, a good character is more likely to meet ethical challenges).</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8077067, member: 7015558"] Hey, I'm not going to argue with your game experience in the Forgotten Realms. But if you look at the recent 5E modules, there is a pretty big expectation that the heroes are in it for more than just "the loot." Descent into Avernus for example; any non-good character would look at the prospect of going to Avernus to save Baldur's Gate as very much a "nope, I'm out, not going to do it." The same for Tomb of Annihilation and Out of the Abyss; there's an expectation that your goal is chiefly to save the world. Compared to Ghosts of Saltmarsh, which has no such expectations; almost every hook has some monetary gain for the player, to ensure they go adventure. There is an expectation that the adventurers need that incentive to adventure. And again, just because that is your experience with FR (of a non-good party) I would say that FR is setup in a way to try to encourage morally-good characters, both in its long series of novels and how the modules are laid out. You don't need to play a morally good player, but the setting is setup in a way to make such play extremely easy (while in Greyhawk or Dark Sun, a good character is more likely to meet ethical challenges). [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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