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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Helldritch" data-source="post: 8077852" data-attributes="member: 6855114"><p>I could not have described it better. The Witcher's world is pretty close to what Greyhawk looks like from the common man point of view. The heroes are viewing themselves like Fafhrd and they Gray Mouser think of themselves and the Countries see our heroes just like the leaders see the Black Company. That is people to be used for suicidal missions that no one dares to do.</p><p></p><p>Yet, I will point out again that magic is not absent from Greyhawk. In fact, it is very present. It is the power level of those weilding it that is drastically different from other setting. In Waterdeep alone, how many powerful mage (level 12+) can you count? 6? 10? More than that? Just in the 1st edition Waterdeep, you can find more than 15... In Greyhawk? In the supplement of the City of Greyhawk, you can count 5... And that is accounting for Tenser that doesn't live in Greyhawk proper... The same goes on with any other classes. The order of magnitude for the presence of high level NPCs is usually cut by 3 or more. On the other hand, the presence of low level casters and half casters should be about similar. The danger associated with adventuring means that a lot of the adventurers hopes to find a big treasure to retire ASAP before they get killed. </p><p></p><p>For Island of the ape, (18+ module) the PC's group is litterally put together by Tenser and the payment for bringing back the artifact is astronomical. Yep, in Greyhawk, even the good PCs are more on the mercernary side than in any other settings.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8077852, member: 6855114"] I could not have described it better. The Witcher's world is pretty close to what Greyhawk looks like from the common man point of view. The heroes are viewing themselves like Fafhrd and they Gray Mouser think of themselves and the Countries see our heroes just like the leaders see the Black Company. That is people to be used for suicidal missions that no one dares to do. Yet, I will point out again that magic is not absent from Greyhawk. In fact, it is very present. It is the power level of those weilding it that is drastically different from other setting. In Waterdeep alone, how many powerful mage (level 12+) can you count? 6? 10? More than that? Just in the 1st edition Waterdeep, you can find more than 15... In Greyhawk? In the supplement of the City of Greyhawk, you can count 5... And that is accounting for Tenser that doesn't live in Greyhawk proper... The same goes on with any other classes. The order of magnitude for the presence of high level NPCs is usually cut by 3 or more. On the other hand, the presence of low level casters and half casters should be about similar. The danger associated with adventuring means that a lot of the adventurers hopes to find a big treasure to retire ASAP before they get killed. For Island of the ape, (18+ module) the PC's group is litterally put together by Tenser and the payment for bringing back the artifact is astronomical. Yep, in Greyhawk, even the good PCs are more on the mercernary side than in any other settings. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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