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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="JZavoda" data-source="post: 8078986" data-attributes="member: 6747561"><p>I read some of this thread but I think I can just post my opinion without having to reply to dozens of others.</p><p></p><p>There are 2 Greyhawk campaign philosophies. Gygax wrote that he didnt originally believe that DMs would want any other setting than the one they designed themselves. He was convinced to take his rather wild Greyhawk home campaign and create a bare-bones campaign to publish that DMs could flesh out. He added adventures, at the beginning mostly tournaments, which either started as set in Greyhawk or fitted to the campaign. Gygax wasn't thinking like a businessman, he was still thinking mostly as a hobbyiest. This can be called the Gygaxian Greyhawk campaign.</p><p></p><p>The next Greyhawk Campaign philosophy is the Corporate One-World design. After Gygax was kicked out of TSR they decided to make Greyhawk a single campaign with TSR then WotC creating material that altered (greatly altered such as Greyhawk Wars) the setting. This One-World Greyhawk design aged the campaign, defined some areas in great detail, and took control of the setting in the same way that the other settings were controlled. But unlike Forgotten Realms or Dragonlance, Greyhawk languished and in comparison it received less attention and fewer products, especially fiction.</p><p></p><p>What the Gygaxian campaign allows is complete diversity. There is a bare-bones starting point that can be altered limited only by a DMs desire and imagination. You need buy no other product than the Folio or '83 boxed set or you can use material from anything. This Greyhawk has no limits, no solid ground underfoot that the DM does not place. This Greyhawk is not good business but this is what made Greyhawk well-loved and different.</p><p></p><p>The Corporate One-World design is less time consuming. It offers solid ground and a DM can easily choose to make what they want of it. The problems are that the quality of the material can vary, and with Greyhawk the quantity of published material is low. The direction of material can make a hash out of a DMs campaign and it seems to inspire less imagination on the part of DMs and more dependency on published material.</p><p></p><p>Im a big believer in the Gygaxian do it yourself Greyhawk and dont care for the published material. I wouldnt mind if WotC never published Greyhawk supplement or adventure again. The quality of the fan material for Greyhawk far surpasses the published material in both quality and quantity. If current Greyhawkers want to bring in new people to the setting they need to write quality material, excellent adventures, run great games. Show them the folio or boxed set where it began, but you cant force people to like Greyhawk or get excited about the setting. Either the quality of the setting shines out to new players or it doesnt. Do what you love and hopefully find other people who love it too.</p></blockquote><p></p>
[QUOTE="JZavoda, post: 8078986, member: 6747561"] I read some of this thread but I think I can just post my opinion without having to reply to dozens of others. There are 2 Greyhawk campaign philosophies. Gygax wrote that he didnt originally believe that DMs would want any other setting than the one they designed themselves. He was convinced to take his rather wild Greyhawk home campaign and create a bare-bones campaign to publish that DMs could flesh out. He added adventures, at the beginning mostly tournaments, which either started as set in Greyhawk or fitted to the campaign. Gygax wasn't thinking like a businessman, he was still thinking mostly as a hobbyiest. This can be called the Gygaxian Greyhawk campaign. The next Greyhawk Campaign philosophy is the Corporate One-World design. After Gygax was kicked out of TSR they decided to make Greyhawk a single campaign with TSR then WotC creating material that altered (greatly altered such as Greyhawk Wars) the setting. This One-World Greyhawk design aged the campaign, defined some areas in great detail, and took control of the setting in the same way that the other settings were controlled. But unlike Forgotten Realms or Dragonlance, Greyhawk languished and in comparison it received less attention and fewer products, especially fiction. What the Gygaxian campaign allows is complete diversity. There is a bare-bones starting point that can be altered limited only by a DMs desire and imagination. You need buy no other product than the Folio or '83 boxed set or you can use material from anything. This Greyhawk has no limits, no solid ground underfoot that the DM does not place. This Greyhawk is not good business but this is what made Greyhawk well-loved and different. The Corporate One-World design is less time consuming. It offers solid ground and a DM can easily choose to make what they want of it. The problems are that the quality of the material can vary, and with Greyhawk the quantity of published material is low. The direction of material can make a hash out of a DMs campaign and it seems to inspire less imagination on the part of DMs and more dependency on published material. Im a big believer in the Gygaxian do it yourself Greyhawk and dont care for the published material. I wouldnt mind if WotC never published Greyhawk supplement or adventure again. The quality of the fan material for Greyhawk far surpasses the published material in both quality and quantity. If current Greyhawkers want to bring in new people to the setting they need to write quality material, excellent adventures, run great games. Show them the folio or boxed set where it began, but you cant force people to like Greyhawk or get excited about the setting. Either the quality of the setting shines out to new players or it doesnt. Do what you love and hopefully find other people who love it too. [/QUOTE]
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