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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Orius" data-source="post: 8080349" data-attributes="member: 8863"><p>Honestly, I don't know how important the old S&S stories are to understanding any of the classic D&D material, let alone Greyhawk itself. I'll be honest, of Appendix N, all I've read is Howard's Conan stories, a bit of Burrows, and of course Tolkien. And of those, the only thing I read fully in the mid 90s when I first got into D&D was Tolkien, and Gary didn't even <em>like </em>LotR (note how Appendix N refers to it as "Ring Trilogy" in an almost dismissive manner). Howard's work in turn was obscured by the various Conan pastiches which at times poorly portray the character, and I hadn't even read all Howard's original stories. At the time though, the old Ace/Lancer paperbacks were how most people were reading Conan, and those probably influenced D&D more than pure Howard. Burrows I didn't read until after I'd seen the John Carter film and was curious about the originals. I still find a lot of the classic D&D material to be fascinating though, probably because the old stuff held a sort of mystique about it that more recent material just doesn't have.</p><p></p><p>No, I don't think Greyhawk really has a "hook "; like I've said earlier in the thread, the real appeal comes from its open nature as a setting, where DMs could make their own individual Greyhawks, but that's the setting's greatest weakness as well. People who want to buy setting material want something more developed like the Realms, while DMs who want to do their own thing tend to prefer homebrewing like myself. Greyhawk occupies a space in between there that is perhaps too narrow to be successful.</p><p></p><p>I think grodog's comments on the John Carter film in comparison to Greyhawk are fairly apt.</p></blockquote><p></p>
[QUOTE="Orius, post: 8080349, member: 8863"] Honestly, I don't know how important the old S&S stories are to understanding any of the classic D&D material, let alone Greyhawk itself. I'll be honest, of Appendix N, all I've read is Howard's Conan stories, a bit of Burrows, and of course Tolkien. And of those, the only thing I read fully in the mid 90s when I first got into D&D was Tolkien, and Gary didn't even [I]like [/I]LotR (note how Appendix N refers to it as "Ring Trilogy" in an almost dismissive manner). Howard's work in turn was obscured by the various Conan pastiches which at times poorly portray the character, and I hadn't even read all Howard's original stories. At the time though, the old Ace/Lancer paperbacks were how most people were reading Conan, and those probably influenced D&D more than pure Howard. Burrows I didn't read until after I'd seen the John Carter film and was curious about the originals. I still find a lot of the classic D&D material to be fascinating though, probably because the old stuff held a sort of mystique about it that more recent material just doesn't have. No, I don't think Greyhawk really has a "hook "; like I've said earlier in the thread, the real appeal comes from its open nature as a setting, where DMs could make their own individual Greyhawks, but that's the setting's greatest weakness as well. People who want to buy setting material want something more developed like the Realms, while DMs who want to do their own thing tend to prefer homebrewing like myself. Greyhawk occupies a space in between there that is perhaps too narrow to be successful. I think grodog's comments on the John Carter film in comparison to Greyhawk are fairly apt. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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