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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Voadam" data-source="post: 8082361" data-attributes="member: 2209"><p>So Greyhawk is a couple things.</p><p></p><p>It is the early modules like DGQ series, the A series, the S series, the WG series, and the T1-4.</p><p></p><p>It is Gygax's world so default stuff for a lot of D&D.</p><p></p><p>Home of the named people in the PH spells.</p><p></p><p>It is a folio with over 40 lightly detailed kingdoms giving a range of medieval tropes, good to evil areas, some earth analogues, some D&Disms like lots of evil humanoids, some setting specific things.</p><p></p><p>It is unique human ethnicities (Flan, Oeridian, etc.) and terms for some things that are nonstandard for normal D&D (goblins are gebli, elves are olvenfolk, etc.)</p><p></p><p>It is some clear archetypal analogues and tropes: viking and mongol barbarians, arabic states in conflict with western europeanish kingdom ones, orders of good knights, pirate areas, etc.</p><p></p><p>It is setting specific things like the recently established demigod son of a demon lord kingdom, more recently revealed evil monk manipulators, D&D founder as a magically ascended god of humor and chaos magic.</p><p></p><p>It is the 83 boxed set which adds a ton of interesting gods broken down by human ethnicity pantheons.</p><p></p><p>It is one fantastic colorful iconic hex map.</p><p></p><p>It is Greyhawk city where there is a lot of organized crime, trade, lots of rich and poor, magic, and activity.</p><p></p><p>It is a world where people ascend, demon lords are trapped, gods have stats that can be interacted with, and powerful people adventure with lots of magic.</p><p></p><p>It is gritty low level medieval D&D where you can die easily.</p><p></p><p>It is high level high magic D&D with weird things going on.</p><p></p><p>It is a high altitude view of a diverse area that can inspire and be fleshed out by individual DMs.</p><p></p><p>It is a land with ancient magical empires that blew themselves up leaving loot and ruins.</p><p></p><p>It is a land where there have been lots of wars, things look like they are building to wars in a number of ways, and the military forces are one thing that are generally more detailed for most areas.</p><p></p><p>It is open areas that high level PCs can found their own kingdoms in and then go to war with neighbors using chainmail.</p><p></p><p>And that is all before you get to late 1e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8082361, member: 2209"] So Greyhawk is a couple things. It is the early modules like DGQ series, the A series, the S series, the WG series, and the T1-4. It is Gygax's world so default stuff for a lot of D&D. Home of the named people in the PH spells. It is a folio with over 40 lightly detailed kingdoms giving a range of medieval tropes, good to evil areas, some earth analogues, some D&Disms like lots of evil humanoids, some setting specific things. It is unique human ethnicities (Flan, Oeridian, etc.) and terms for some things that are nonstandard for normal D&D (goblins are gebli, elves are olvenfolk, etc.) It is some clear archetypal analogues and tropes: viking and mongol barbarians, arabic states in conflict with western europeanish kingdom ones, orders of good knights, pirate areas, etc. It is setting specific things like the recently established demigod son of a demon lord kingdom, more recently revealed evil monk manipulators, D&D founder as a magically ascended god of humor and chaos magic. It is the 83 boxed set which adds a ton of interesting gods broken down by human ethnicity pantheons. It is one fantastic colorful iconic hex map. It is Greyhawk city where there is a lot of organized crime, trade, lots of rich and poor, magic, and activity. It is a world where people ascend, demon lords are trapped, gods have stats that can be interacted with, and powerful people adventure with lots of magic. It is gritty low level medieval D&D where you can die easily. It is high level high magic D&D with weird things going on. It is a high altitude view of a diverse area that can inspire and be fleshed out by individual DMs. It is a land with ancient magical empires that blew themselves up leaving loot and ruins. It is a land where there have been lots of wars, things look like they are building to wars in a number of ways, and the military forces are one thing that are generally more detailed for most areas. It is open areas that high level PCs can found their own kingdoms in and then go to war with neighbors using chainmail. And that is all before you get to late 1e. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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