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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Chaosmancer" data-source="post: 8082701" data-attributes="member: 6801228"><p>Tangent:</p><p></p><p>I was just subbing for a group of 5th graders and had a surreal experience. They wanted to play a game where I name a category and they name things in that category. So, I thought I'd lob them an easy one. "Disney Villains"</p><p></p><p>The first answer I got was Black Panther. Followed by Batman. I also got Kylo Ren. But, most of them had no idea... well heck, they really didn't know the words "villains", but it was so strange to me to see Disney so.... unrecognizable.</p><p></p><p></p><p></p><p></p><p>Would you mind expanding on that a little?</p><p></p><p>Because, "cultists worshipping a Naga" doesn't immediately ring my bells for being "VERY dark" and I'm curious what they did that made it a darker adventure.</p><p></p><p>I expect it is nothing like what I am thinking, since I tend to borrow from Horror (both body horror and cosmic horror, with a dash of personality death) when I want to go very dark, but I am curious.</p><p></p><p></p><p></p><p></p><p></p><p>I agree. I think I said this earlier in the thread, but one thing Greyhawk seems to lack that other settings have are highly established kingdoms. The one map I have for Greyhawk came from a small atlas, and they listed dozens upon dozens of small, broken kingdoms.</p><p></p><p>Compare to FR where the City-States are massively powerful and war over land is uncommon, or Eberron where Khorvaire is defined by the Five Nations and the Dragonmarked houses, and Greyhawk seems primed and ready to be a setting where you can go and conquer your own kingdom.</p><p></p><p>Additionally, Mass Combat rules are something we want, and strive for, and this would be the perfect vehicle for them and some kingdom building rules. It seems to be a perfect thematic match.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8082701, member: 6801228"] Tangent: I was just subbing for a group of 5th graders and had a surreal experience. They wanted to play a game where I name a category and they name things in that category. So, I thought I'd lob them an easy one. "Disney Villains" The first answer I got was Black Panther. Followed by Batman. I also got Kylo Ren. But, most of them had no idea... well heck, they really didn't know the words "villains", but it was so strange to me to see Disney so.... unrecognizable. Would you mind expanding on that a little? Because, "cultists worshipping a Naga" doesn't immediately ring my bells for being "VERY dark" and I'm curious what they did that made it a darker adventure. I expect it is nothing like what I am thinking, since I tend to borrow from Horror (both body horror and cosmic horror, with a dash of personality death) when I want to go very dark, but I am curious. I agree. I think I said this earlier in the thread, but one thing Greyhawk seems to lack that other settings have are highly established kingdoms. The one map I have for Greyhawk came from a small atlas, and they listed dozens upon dozens of small, broken kingdoms. Compare to FR where the City-States are massively powerful and war over land is uncommon, or Eberron where Khorvaire is defined by the Five Nations and the Dragonmarked houses, and Greyhawk seems primed and ready to be a setting where you can go and conquer your own kingdom. Additionally, Mass Combat rules are something we want, and strive for, and this would be the perfect vehicle for them and some kingdom building rules. It seems to be a perfect thematic match. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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