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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Chaosmancer" data-source="post: 8084789" data-attributes="member: 6801228"><p>There was an entire paragraph above the part you quoted. It was kind of important. I'm going to repost it, maybe do some in bold so it pops out and you can see it.</p><p></p><p></p><p>"None of your differences addressed the similarities I was talking about, <strong><em><u>the only way your point makes sense is if you assume I was saying the two genres were identical. Which is an absurd point that I never made</u></em></strong>. "</p><p></p><p></p><p>Note, that you say "Specifically your argument from the previous post appears to be that, to all intents and purposes,<u> S&S and noir are either the same, or so similar that it doesn't matter</u>." Which is in direct opposition to my own point on my own position.</p><p></p><p>They are not the same genre, that is a stupid assertion.</p><p>They are not so similar that they might as well be the same genre. That is a stupid assertion.</p><p></p><p>The point I made as that they have similar styles of protagonists and similar levels of stakes. You want to counter that by saying the Noir is generally more grim and depressing in tone, and that the structure of events in the story differ, such as the opening "call to adventure"? Go ahead. Because those do not reference the level of stakes, and do not talk about the similarities in protagonist archetypes.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Echo? Echo?</p><p></p><p>That is exactly what I said. They have some similarities, some crossover.</p><p></p><p>Then you decided to attack my point by pointing out all the ways they don't cross over, and got offended and called me ignorant for saying that did not address my point. A point that you just agreed with.</p><p></p><p></p><p></p><p></p><p></p><p>I'm trying to be polite here man, but you are making it incredibly hard.</p><p></p><p>I'm guessing you also skipped my post where I mentioned I'd read some of the articles people had posted, and that according to those articles, I was running into a problem.</p><p></p><p>Specifically, it was that the majority of the descriptors for the Genre were about characters, which is how I got to mentioning the similarities with Noir characters. But, a setting in a game is not defined in that manner.</p><p></p><p>I don't expect you to care, but you will just tell me I'm wrong, but since the genre seems so reliant on the characters instead of the setting, magic system, or even time line (there is a spin-off of S&S that takes place in Space, with things like Thundar the Barbarian) it makes it very difficult to define the setting of Greyhawk that way.</p><p></p><p>After all, S&S "heroes" are morally grey mercenaries. Meaning that if the players wanted to all play Paladins and Clerics of Heironious, they are immediately breaking the genre conventions. And if the campaign focuses on the clearly evil and morally bankrupt villians like Iuz and The Scarlet Brotherhood, then there is no shades of grey to the game. But, that is a campaign that is internally consistent for Greyhawk.</p><p></p><p></p><p>But no, let us continue to say I am unwilling to do any small amount of research and that I'm just latching on to small, meanignless points in my ignorance. I'm sure the dialogue will continue to be productive.</p><p></p><p></p><p></p><p>Clearly, since you said my own point back to me.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8084789, member: 6801228"] There was an entire paragraph above the part you quoted. It was kind of important. I'm going to repost it, maybe do some in bold so it pops out and you can see it. "None of your differences addressed the similarities I was talking about, [B][I][U]the only way your point makes sense is if you assume I was saying the two genres were identical. Which is an absurd point that I never made[/U][/I][/B]. " Note, that you say "Specifically your argument from the previous post appears to be that, to all intents and purposes,[U] S&S and noir are either the same, or so similar that it doesn't matter[/U]." Which is in direct opposition to my own point on my own position. They are not the same genre, that is a stupid assertion. They are not so similar that they might as well be the same genre. That is a stupid assertion. The point I made as that they have similar styles of protagonists and similar levels of stakes. You want to counter that by saying the Noir is generally more grim and depressing in tone, and that the structure of events in the story differ, such as the opening "call to adventure"? Go ahead. Because those do not reference the level of stakes, and do not talk about the similarities in protagonist archetypes. Echo? Echo? That is exactly what I said. They have some similarities, some crossover. Then you decided to attack my point by pointing out all the ways they don't cross over, and got offended and called me ignorant for saying that did not address my point. A point that you just agreed with. I'm trying to be polite here man, but you are making it incredibly hard. I'm guessing you also skipped my post where I mentioned I'd read some of the articles people had posted, and that according to those articles, I was running into a problem. Specifically, it was that the majority of the descriptors for the Genre were about characters, which is how I got to mentioning the similarities with Noir characters. But, a setting in a game is not defined in that manner. I don't expect you to care, but you will just tell me I'm wrong, but since the genre seems so reliant on the characters instead of the setting, magic system, or even time line (there is a spin-off of S&S that takes place in Space, with things like Thundar the Barbarian) it makes it very difficult to define the setting of Greyhawk that way. After all, S&S "heroes" are morally grey mercenaries. Meaning that if the players wanted to all play Paladins and Clerics of Heironious, they are immediately breaking the genre conventions. And if the campaign focuses on the clearly evil and morally bankrupt villians like Iuz and The Scarlet Brotherhood, then there is no shades of grey to the game. But, that is a campaign that is internally consistent for Greyhawk. But no, let us continue to say I am unwilling to do any small amount of research and that I'm just latching on to small, meanignless points in my ignorance. I'm sure the dialogue will continue to be productive. Clearly, since you said my own point back to me. [/QUOTE]
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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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