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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8088094" data-attributes="member: 7023840"><p>To the extent that making any great product is, yes. Of course! Almost by definition, it is harder to make good things than to make bad things. </p><p></p><p>But a re-imagined or re-engineered Greyhawk should, foremost, not cater to the nostalgia of old fans; instead, it should primarily be a vehicle so that new fans have play experiences that, in 20, 30, 40, and 50 years from now, they will recall with nostalgia. </p><p></p><p>This isn't that hard; the She-Ra cartoon of today is not the same as the one that came before. Mad Max was re-imagined for a new generation. Westworld had one season of a re-telling of an older story.* If you move farther out, you can turn the genre even farther- such as re-imaging a noir in a high school like Brick.</p><p></p><p>Which I covered in this thread-</p><p>[URL unfurl="true"]https://www.enworld.org/threads/genres-and-campaign-settings-and-why-d-d-is-not-a-work-of-literature.674777/[/URL]</p><p></p><p>On the other hand, Gus Van Sant's Psycho, while an interesting from a technical perspective, suffered as a slavish recreation. </p><p></p><p></p><p>Give a great creator the ability to re-imagine it for the people of today. Heck, release it at the same time as a M:TG set. Us old will always be able to wave around our Folios and our 1983 box sets and tell the players today to get off our lawn- but this is a fundamental part of D&D, practically the origin story, that needs to be kept alive. </p><p></p><p></p><p>*Westworld was cancelled after one season. This is the truth, and you will not convince me otherwise.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8088094, member: 7023840"] To the extent that making any great product is, yes. Of course! Almost by definition, it is harder to make good things than to make bad things. But a re-imagined or re-engineered Greyhawk should, foremost, not cater to the nostalgia of old fans; instead, it should primarily be a vehicle so that new fans have play experiences that, in 20, 30, 40, and 50 years from now, they will recall with nostalgia. This isn't that hard; the She-Ra cartoon of today is not the same as the one that came before. Mad Max was re-imagined for a new generation. Westworld had one season of a re-telling of an older story.* If you move farther out, you can turn the genre even farther- such as re-imaging a noir in a high school like Brick. Which I covered in this thread- [URL unfurl="true"]https://www.enworld.org/threads/genres-and-campaign-settings-and-why-d-d-is-not-a-work-of-literature.674777/[/URL] On the other hand, Gus Van Sant's Psycho, while an interesting from a technical perspective, suffered as a slavish recreation. Give a great creator the ability to re-imagine it for the people of today. Heck, release it at the same time as a M:TG set. Us old will always be able to wave around our Folios and our 1983 box sets and tell the players today to get off our lawn- but this is a fundamental part of D&D, practically the origin story, that needs to be kept alive. *Westworld was cancelled after one season. This is the truth, and you will not convince me otherwise. [/QUOTE]
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