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For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
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<blockquote data-quote="hawkeyefan" data-source="post: 8089167" data-attributes="member: 6785785"><p>I actually think he's working with Monte Cook Games, currently. Or at least, the last I knew. </p><p></p><p></p><p></p><p>I am all for inclusivity for the game itself, but whatever setting is in question should likely have a myriad of approaches to the topic, from acceptance and cooperation to outright racism and fear. </p><p></p><p>It seems to me that some folks are conflating the situation in the setting as that of the game itself. </p><p></p><p>I do think that setting and fictional elements of the game may be tailored a bit to the participants, and that generally speaking you want everyone involved to be comfortable and have fun. I've played far too many characters who were mistrusted and feared and had a blast doing so to think that this is really an issue. </p><p></p><p>But at the same time, if you have a player who doesn't want to examine the idea of being an outsider or similar trope, but really wants to play a tiefling, then like adults you should work it out. Not have the villagers constantly grabbing torches and pitchforks when the character shows up.</p><p></p><p></p><p></p><p>I think that this is great, and I largely approach the setting that way myself. It seems that most of the folks who've been active in this thread and who are fans of GH are pretty open minded. That's not always the case, though. </p><p></p><p>There are a lot of fans of the setting that take a pretty "from my cold dead hands" approach to adding elements from later products and editions. I mean, I think this stance is prevalent enough that some folks mistake it for being an aspect of the setting more than a trait of some fans. For me, this is one of the big obstacles for the setting....there's this stigma that, although unfair, is present because of some loud and vocal groups within the fanbase. </p><p></p><p>Again, present company here in this thread excluded. Everyone here seems pretty open minded about allowing new elements to the setting and about making some changes to appeal to new crowds.</p><p></p><p></p><p></p><p>I think that, if it was up to me, I would likely eliminate alignment for PCs entirely in Greyhawk. Paradoxical as it may seem, I think that doing so will actually result in players giving more thought to how they want their character to behave in any given moment, at any given decision point. Get rid of the idea of heroes and villains as it pertains to the PCs. I also think that it will allow for slightly more morally gray characters who can still be protagonists, but who we don't need to be paragons of virtue and righteousness....although someone can still play a character like that if they want.</p><p></p><p>I'd keep alignment for monsters, especially planar ones, and maybe as a loose descriptor of nations or peoples as a whole (the monks of the Scarlet Brotherhood tend toward Lawful Evil, etc.). </p><p></p><p>I know that the Good/Evil and Law/Chaos axes are pretty central to the setting for many folks, but I think it's time to portray that in other ways. </p><p></p><p>I do think that should WotC ever craft a new adventure book along the lines of the ones they've made for the Realms, that they will need to consider ways in which to involve the PCs that don't rely on them simply wanting to do what's right and fight evil. Not that there's anything wrong with that, but I like the idea of GH being less about purely and always heroic PCs.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8089167, member: 6785785"] I actually think he's working with Monte Cook Games, currently. Or at least, the last I knew. I am all for inclusivity for the game itself, but whatever setting is in question should likely have a myriad of approaches to the topic, from acceptance and cooperation to outright racism and fear. It seems to me that some folks are conflating the situation in the setting as that of the game itself. I do think that setting and fictional elements of the game may be tailored a bit to the participants, and that generally speaking you want everyone involved to be comfortable and have fun. I've played far too many characters who were mistrusted and feared and had a blast doing so to think that this is really an issue. But at the same time, if you have a player who doesn't want to examine the idea of being an outsider or similar trope, but really wants to play a tiefling, then like adults you should work it out. Not have the villagers constantly grabbing torches and pitchforks when the character shows up. I think that this is great, and I largely approach the setting that way myself. It seems that most of the folks who've been active in this thread and who are fans of GH are pretty open minded. That's not always the case, though. There are a lot of fans of the setting that take a pretty "from my cold dead hands" approach to adding elements from later products and editions. I mean, I think this stance is prevalent enough that some folks mistake it for being an aspect of the setting more than a trait of some fans. For me, this is one of the big obstacles for the setting....there's this stigma that, although unfair, is present because of some loud and vocal groups within the fanbase. Again, present company here in this thread excluded. Everyone here seems pretty open minded about allowing new elements to the setting and about making some changes to appeal to new crowds. I think that, if it was up to me, I would likely eliminate alignment for PCs entirely in Greyhawk. Paradoxical as it may seem, I think that doing so will actually result in players giving more thought to how they want their character to behave in any given moment, at any given decision point. Get rid of the idea of heroes and villains as it pertains to the PCs. I also think that it will allow for slightly more morally gray characters who can still be protagonists, but who we don't need to be paragons of virtue and righteousness....although someone can still play a character like that if they want. I'd keep alignment for monsters, especially planar ones, and maybe as a loose descriptor of nations or peoples as a whole (the monks of the Scarlet Brotherhood tend toward Lawful Evil, etc.). I know that the Good/Evil and Law/Chaos axes are pretty central to the setting for many folks, but I think it's time to portray that in other ways. I do think that should WotC ever craft a new adventure book along the lines of the ones they've made for the Realms, that they will need to consider ways in which to involve the PCs that don't rely on them simply wanting to do what's right and fight evil. Not that there's anything wrong with that, but I like the idea of GH being less about purely and always heroic PCs. [/QUOTE]
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