Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
For the Love of Tomeri...(23June2004)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="simmo" data-source="post: 1370947" data-attributes="member: 9744"><p><strong>Part 3: Stepping from the Foundry to the Outlands</strong></p><p></p><p><strong>chapter 1 Godsman, There's No Need to Feel Sad</strong></p><p></p><p>After the companions has enjoyed their meal they each chose a bedroom to rest in for awhile before getting up several hours after peak and preparing to leave Sigil. Malkir, Serena and Littleby packed their gear and walked through the busy streets of the Lower Ward in the direction of the Foundry.</p><p></p><p>The large smoke stacks of the Foundry were easy to see towering above the other buildings in the Lower ward, even past the gray haze in the streets and bladed rooftops shrouded in smog. The group passed all manner of people as they walked through the dirty streets and alleys of the ward. Artisans discussing their trade in whispered conversation in small cafe's, labourers hauling goods between storehouses and workshops. Children playing in the streets, their faces pale and yellow from living in a ward with the worst air in Sigil. Harlots plying their trade from alleyways in the side-streets and beggars crying out for alms.</p><p></p><p>Once in awhile a doorway or window would flare and crackle with blue energy as one or more people stepped through. Amongst the hustle and bustle a path cleared for a tightly packed groups of red armoured warriors who strode through the ward in order to keep the peace. In some places the conversations stopped as the Harmonium patrols passed, but in other places no one paid them any attention.</p><p></p><p>After walking for some time, they finally arrived at the towering metal gates of the Foundry and managed to get the attention of one of the guards. Littleby explained that they had a letter for Steid Die Bee which requested passage through on of the portals inside the Foundry. The guards sent off a runner and continued their patrols in their impressive custom made suits of armour. Every so often the members of the patrol would break out in to a sprint, finish by swinging their pole arms in perfect formation and then continue marching.</p><p></p><p>After waiting some time in the busy and noisy streets outside the Foundry, the companions were led inside past several workshops to a smaller one outside the main building. The guard bid them enter and then withdrew to return to the main gate. Inside the workshop a line of men, stripped to their waists, were busy hammering out large metal plates in to trays and pots. The heat of a nearby forge made the room hot and uncomfortable, as well as filling it with the strong odour sweat and metal.</p><p></p><p>Walking up and down the line was a tall humanoid figure with blue skin and glowing white eyes whose knees were bent the other way compared to humans. He walked with a flowing gait and paused in front of some of the men to shake his head. In a quiet voice that somehow managed to carry over the din of hammering he corrected them about their technique, except for the man at the front of the line who was wearing full metal armour and swinging his hammer with perfect precision. Piled next to his work bench were twice as many pots and the other men occasionally threw him glances of admiration before turning back to their work.</p><p></p><p>The group recognised the man working at the end of the line as Caleb Hewer, an earth genasi who had helped them in the past and spent his time hammering and drinking with some members of the Godsmen. He was wearing a bronze coloured breastplate that he never seemed to take off, as well as thick metal plates on his arms and legs.</p><p></p><p>When the companions entered the workshop Steid Die Bee came over to greet them. He read the letter from Arianna Redstrike that Littleby presented him with and then led them together with Caleb, and two mephits trailing behind him, to a doorway at the back of the workshop. Malkir took out a twig of razorvine from his pocket and stepped up to the doorway. Blue lightning crackled and crawled along the arch and a barren plain could be seen through the doorway. Malkir and his friends quickly rushed through the doorway leaving Sigil behind and arriving on the Outlands.</p></blockquote><p></p>
[QUOTE="simmo, post: 1370947, member: 9744"] [b]Part 3: Stepping from the Foundry to the Outlands[/b] [b]chapter 1 Godsman, There's No Need to Feel Sad[/b] After the companions has enjoyed their meal they each chose a bedroom to rest in for awhile before getting up several hours after peak and preparing to leave Sigil. Malkir, Serena and Littleby packed their gear and walked through the busy streets of the Lower Ward in the direction of the Foundry. The large smoke stacks of the Foundry were easy to see towering above the other buildings in the Lower ward, even past the gray haze in the streets and bladed rooftops shrouded in smog. The group passed all manner of people as they walked through the dirty streets and alleys of the ward. Artisans discussing their trade in whispered conversation in small cafe's, labourers hauling goods between storehouses and workshops. Children playing in the streets, their faces pale and yellow from living in a ward with the worst air in Sigil. Harlots plying their trade from alleyways in the side-streets and beggars crying out for alms. Once in awhile a doorway or window would flare and crackle with blue energy as one or more people stepped through. Amongst the hustle and bustle a path cleared for a tightly packed groups of red armoured warriors who strode through the ward in order to keep the peace. In some places the conversations stopped as the Harmonium patrols passed, but in other places no one paid them any attention. After walking for some time, they finally arrived at the towering metal gates of the Foundry and managed to get the attention of one of the guards. Littleby explained that they had a letter for Steid Die Bee which requested passage through on of the portals inside the Foundry. The guards sent off a runner and continued their patrols in their impressive custom made suits of armour. Every so often the members of the patrol would break out in to a sprint, finish by swinging their pole arms in perfect formation and then continue marching. After waiting some time in the busy and noisy streets outside the Foundry, the companions were led inside past several workshops to a smaller one outside the main building. The guard bid them enter and then withdrew to return to the main gate. Inside the workshop a line of men, stripped to their waists, were busy hammering out large metal plates in to trays and pots. The heat of a nearby forge made the room hot and uncomfortable, as well as filling it with the strong odour sweat and metal. Walking up and down the line was a tall humanoid figure with blue skin and glowing white eyes whose knees were bent the other way compared to humans. He walked with a flowing gait and paused in front of some of the men to shake his head. In a quiet voice that somehow managed to carry over the din of hammering he corrected them about their technique, except for the man at the front of the line who was wearing full metal armour and swinging his hammer with perfect precision. Piled next to his work bench were twice as many pots and the other men occasionally threw him glances of admiration before turning back to their work. The group recognised the man working at the end of the line as Caleb Hewer, an earth genasi who had helped them in the past and spent his time hammering and drinking with some members of the Godsmen. He was wearing a bronze coloured breastplate that he never seemed to take off, as well as thick metal plates on his arms and legs. When the companions entered the workshop Steid Die Bee came over to greet them. He read the letter from Arianna Redstrike that Littleby presented him with and then led them together with Caleb, and two mephits trailing behind him, to a doorway at the back of the workshop. Malkir took out a twig of razorvine from his pocket and stepped up to the doorway. Blue lightning crackled and crawled along the arch and a barren plain could be seen through the doorway. Malkir and his friends quickly rushed through the doorway leaving Sigil behind and arriving on the Outlands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
For the Love of Tomeri...(23June2004)
Top