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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="Fralex" data-source="post: 6709350" data-attributes="member: 6785902"><p>I dunno, I have trouble imagining a speech being able to do that just because other things in D&D are extraordinary. For me, it doesn't fit in with the sorts of extraordinary things people do in the game. I mean, magic makes sense because magic is easy to believe. Magic has "existed" forever. Giant spiders are something you can imagine happening, even if strictly speaking the square-cube law would cause huge problems. It all has to make sense on some level consistent with the game's feel. But talking to revive someone without magic, that's asking me to believe something I am very familiar with (talking) doing something I know it can't do (make an unconscious person suffering from shock get up).</p><p></p><p>But really, that's only because of the way I imagine HP and death in this game. If you interpret it differently, for example if being at 0 HP is more like those parts in fight scenes where the hero has been totally curb-stomped, is moaning in pain on the ground, trying to pick herself up, then motivational speaking is a <a href="https://youtu.be/0OM3SxxEfQI?t=1m22s" target="_blank">well-established method of giving someone <em>just enough</em> fight back in her to keep going and dramatically turn the tide of the battle.</a></p></blockquote><p></p>
[QUOTE="Fralex, post: 6709350, member: 6785902"] I dunno, I have trouble imagining a speech being able to do that just because other things in D&D are extraordinary. For me, it doesn't fit in with the sorts of extraordinary things people do in the game. I mean, magic makes sense because magic is easy to believe. Magic has "existed" forever. Giant spiders are something you can imagine happening, even if strictly speaking the square-cube law would cause huge problems. It all has to make sense on some level consistent with the game's feel. But talking to revive someone without magic, that's asking me to believe something I am very familiar with (talking) doing something I know it can't do (make an unconscious person suffering from shock get up). But really, that's only because of the way I imagine HP and death in this game. If you interpret it differently, for example if being at 0 HP is more like those parts in fight scenes where the hero has been totally curb-stomped, is moaning in pain on the ground, trying to pick herself up, then motivational speaking is a [URL="https://youtu.be/0OM3SxxEfQI?t=1m22s"]well-established method of giving someone [I]just enough[/I] fight back in her to keep going and dramatically turn the tide of the battle.[/URL] [/QUOTE]
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For the Record: Mearls on Warlords (ca. 2013)
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