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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="Bawylie" data-source="post: 6710137" data-attributes="member: 6776133"><p>Anecdote from me:</p><p></p><p>My ex-bro-in-law is an atheist. He's also an accomplished musician and takes paying gigs all over. Including a regular spot at a church. </p><p></p><p>One year, they did some mega-concert in Brazil. Now, he didn't know anything about it and he's not a believer. But he said the attendees came up for faith healing. He told me that he was expected to receive the faithful and to lay hands on them. Each band member did. And when my XBiL did this, to many many people (he said this went on for an hour), many of them fainted at his touch. </p><p></p><p>I'm not making any claims about the workings of God. (I'm a believer but we'll set that aside). I am saying there are some mental processes, maybe in this case it was a form of mass hysteria, that truly do produce euphoria and adrenaline and all manner of weirdness that normally wouldn't happen. </p><p></p><p>These are chemical or hormonal reactions (& I feel that they have to be bc brains). </p><p></p><p>So in this sense, only, I don't feel that "Inspiring Word" is so outside human comprehension to be automatically ruled out. </p><p></p><p>That brings us to 2 other points. Frequency & off-class use. </p><p></p><p>I immediately concede off-class use. If your adventurer has a strong bond with another adventurer or NPC, I have zero problem with one or the other of you having this dramatic scene wherein your words move someone to fight on or whatever else. (I'm reminded of Lanceleot in "Le Chevalier Mal-Fete" who despite his sins, was allowed to perform a miracle and save the life of a wounded knight and prove Guinevere's virtue, solely because he asked God to save the Knight for the Knight's sake, and the Queen if it was right that she should be saved. All this despite his betrayals, extra-marital affairs, and general failings of faith. The line goes "the true miracle was that he could perform a miracle at all."). So I'm happy to concede off class use. There's a fighter who did lay on hands. NBD. </p><p></p><p>Frequency and reliability. There's a rub. Because this is a game mechanic issue and not an in-universe issue. Like it or not, frequency is metered out in actions, short rests, and long rests. I am def open to a discussion about nailing the right frequency, but bc this is a game, it's going to have to fall on the same frequency rules everyone else plays by. </p><p></p><p>Here's my proposal. 1 per short rest grant THP to 1 ally. And maybe more allies at higher levels or more uses. (Maybe both? Idk). That's T.H.P.</p><p></p><p>Maybe have an action called triage that automatically stabilizes a fallen ally. Useable at will, adjacent required, healing kit required. </p><p></p><p>Finally one action, useable once per long rest that works much like a fighter's second wind, on an ally that can see/hear you. </p><p></p><p>I feel these are modest Healy-dealies that address issues of frequency and don't step on any actual healer's toes. I think these should be staples of any warlord (whether it gets its own class or is just a subclass). And they're reliable, but clutch. So I don't think they're any more abusable than 2nd wind.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 6710137, member: 6776133"] Anecdote from me: My ex-bro-in-law is an atheist. He's also an accomplished musician and takes paying gigs all over. Including a regular spot at a church. One year, they did some mega-concert in Brazil. Now, he didn't know anything about it and he's not a believer. But he said the attendees came up for faith healing. He told me that he was expected to receive the faithful and to lay hands on them. Each band member did. And when my XBiL did this, to many many people (he said this went on for an hour), many of them fainted at his touch. I'm not making any claims about the workings of God. (I'm a believer but we'll set that aside). I am saying there are some mental processes, maybe in this case it was a form of mass hysteria, that truly do produce euphoria and adrenaline and all manner of weirdness that normally wouldn't happen. These are chemical or hormonal reactions (& I feel that they have to be bc brains). So in this sense, only, I don't feel that "Inspiring Word" is so outside human comprehension to be automatically ruled out. That brings us to 2 other points. Frequency & off-class use. I immediately concede off-class use. If your adventurer has a strong bond with another adventurer or NPC, I have zero problem with one or the other of you having this dramatic scene wherein your words move someone to fight on or whatever else. (I'm reminded of Lanceleot in "Le Chevalier Mal-Fete" who despite his sins, was allowed to perform a miracle and save the life of a wounded knight and prove Guinevere's virtue, solely because he asked God to save the Knight for the Knight's sake, and the Queen if it was right that she should be saved. All this despite his betrayals, extra-marital affairs, and general failings of faith. The line goes "the true miracle was that he could perform a miracle at all."). So I'm happy to concede off class use. There's a fighter who did lay on hands. NBD. Frequency and reliability. There's a rub. Because this is a game mechanic issue and not an in-universe issue. Like it or not, frequency is metered out in actions, short rests, and long rests. I am def open to a discussion about nailing the right frequency, but bc this is a game, it's going to have to fall on the same frequency rules everyone else plays by. Here's my proposal. 1 per short rest grant THP to 1 ally. And maybe more allies at higher levels or more uses. (Maybe both? Idk). That's T.H.P. Maybe have an action called triage that automatically stabilizes a fallen ally. Useable at will, adjacent required, healing kit required. Finally one action, useable once per long rest that works much like a fighter's second wind, on an ally that can see/hear you. I feel these are modest Healy-dealies that address issues of frequency and don't step on any actual healer's toes. I think these should be staples of any warlord (whether it gets its own class or is just a subclass). And they're reliable, but clutch. So I don't think they're any more abusable than 2nd wind. [/QUOTE]
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