Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
For the Record: Mearls on Warlords (ca. 2013)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6710162" data-attributes="member: 6790260"><p>We must be reading different text. It very clearly says that losing the first half of your hitpoints <em>doesn't show any wounds at all</em>, and the second half produces nothing that couldn't be essentially healed after a quick wash with clean water and a night's rest. It's only the <em>very last point</em> that is allowed to be any form of meaningful wound, and even that <em>does not have to be</em>. And even then, by default, the game says such a supposedly "meaningful" wound is gone--so gone you can't even tell it was there--and all you have to suffer for it is being slightly more easily winded (depleting all of your HD means it takes a second rest to recover all of them).</p><p></p><p>If you prefer to play by the "gritty healing" rules, or want to introduce "real" wounding mechanics, or don't like how quickly non-magical healing works...then the Warlord is, pretty obviously, <em>not for you</em>, and should be labelled as such. "This class is not compatible with all rules modules, particularly those that affect healing and resting. Consult with your DM before you decide to play this class." It doesn't take more than a couple of sentences to cover that.</p><p></p><p>And beyond that? Well, I know for a goddamn <em>fact</em> that inspiration can help you get over being tired but not obviously injured (any amount of HP between 100% and 50%, exclusive), and that small cuts and bruises, even minor real injuries like blisters, can be ignored until you get to a safe resting place (any amount of HP from 50% down to, but not including, 0%). And given that the book explicitly says that your DM <em>can</em> narrate falling to 0 HP as mere unconsciousness--which I *have* been roused from by outside noise, as have all the military personnel I'm related to--it's perfectly cromulent for Warlords to be specially trained to know how, when, and most importantly <em>why</em> to resuscitate individuals who have been knocked unconscious.</p><p></p><p>For DMs that don't want it, give a big, fat clearance to do so. Don't even kid around. "The DM may disapprove of this class or its mechanics. It is not unconditionally approved for use in all games. It is <em>allowed</em> in Adventurer's League, but this may be overruled at the DM's (or whatever the term is for AL DMs) discretion."</p><p></p><p>At that point, I ask you: What have you to lose? The rules already say that 100%-50% is <em>literally not visible</em>, and 50%-0.001% is merely an escalation of small cuts and variably-sized bruises. You literally <em>can't</em> claim that the book supports treating any HP loss except that from 1 point to 0 points as physical wounding--and even <em>that</em> doesn't have to be. If the developers give you that special dispensation to say "No, hell no, and never darken my door again!" that you desire, <em>what more do you need?</em></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6710162, member: 6790260"] We must be reading different text. It very clearly says that losing the first half of your hitpoints [I]doesn't show any wounds at all[/I], and the second half produces nothing that couldn't be essentially healed after a quick wash with clean water and a night's rest. It's only the [I]very last point[/I] that is allowed to be any form of meaningful wound, and even that [I]does not have to be[/I]. And even then, by default, the game says such a supposedly "meaningful" wound is gone--so gone you can't even tell it was there--and all you have to suffer for it is being slightly more easily winded (depleting all of your HD means it takes a second rest to recover all of them). If you prefer to play by the "gritty healing" rules, or want to introduce "real" wounding mechanics, or don't like how quickly non-magical healing works...then the Warlord is, pretty obviously, [I]not for you[/I], and should be labelled as such. "This class is not compatible with all rules modules, particularly those that affect healing and resting. Consult with your DM before you decide to play this class." It doesn't take more than a couple of sentences to cover that. And beyond that? Well, I know for a goddamn [I]fact[/I] that inspiration can help you get over being tired but not obviously injured (any amount of HP between 100% and 50%, exclusive), and that small cuts and bruises, even minor real injuries like blisters, can be ignored until you get to a safe resting place (any amount of HP from 50% down to, but not including, 0%). And given that the book explicitly says that your DM [I]can[/I] narrate falling to 0 HP as mere unconsciousness--which I *have* been roused from by outside noise, as have all the military personnel I'm related to--it's perfectly cromulent for Warlords to be specially trained to know how, when, and most importantly [I]why[/I] to resuscitate individuals who have been knocked unconscious. For DMs that don't want it, give a big, fat clearance to do so. Don't even kid around. "The DM may disapprove of this class or its mechanics. It is not unconditionally approved for use in all games. It is [I]allowed[/I] in Adventurer's League, but this may be overruled at the DM's (or whatever the term is for AL DMs) discretion." At that point, I ask you: What have you to lose? The rules already say that 100%-50% is [I]literally not visible[/I], and 50%-0.001% is merely an escalation of small cuts and variably-sized bruises. You literally [I]can't[/I] claim that the book supports treating any HP loss except that from 1 point to 0 points as physical wounding--and even [I]that[/I] doesn't have to be. If the developers give you that special dispensation to say "No, hell no, and never darken my door again!" that you desire, [I]what more do you need?[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
For the Record: Mearls on Warlords (ca. 2013)
Top