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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="EzekielRaiden" data-source="post: 6710200" data-attributes="member: 6790260"><p>What happens when a character takes a rest for the night? As I understood it, by default, they regain all of their HP. This returns them to being in <em>better</em> condition than the "between 50% and 100%, exclusive" state--which, as I believe we are agreed, explicitly doesn't show any signs of wounding. Thus, these "meaningful wounds" can be slept off by default.</p><p></p><p>If you choose to use alternative healing rules which preclude this state, that's your business--and also a perfectly valid reason for saying why the Warlord isn't welcome at your table. It is <em>not</em> a perfectly valid reason for saying why the Warlord shouldn't be welcome at <em>all</em> tables.</p><p></p><p></p><p></p><p>I find it odd that a party can fight a dragon and not experience incredibly painful, lingering burns even if they receive no magical healing whatsoever, such that they are not perceptibly different the next day.</p><p></p><p>I find it odd that a mid-level party can go out for a delve, see half of their hired help get massacred by vicious beasts that may not even be native to <em>their reality</em>, get dosed with poison arrows, doused with acid, set off an explosive trap, and fall 50 feet...then go get a good night's sleep and <em>repeat all of it the next day.</em></p><p></p><p>I find it odd that a mid-level Fighter can take more "wounds" than a warhorse, and not only keep standing, but apparently not even show visible signs of wear.</p><p></p><p>I also find it odd that these impossibly durable, regenerative, mentally imperturbable, fast-clotting individuals are unable, to even the slightest degree, to gain even the slightest amount of long-term benefit from psychological effects that require training to make use of...unless it's of benefit <em>only</em> to themselves. You can be trained to draw on that resource yourself, but you can't be trained to get others to draw on it themselves, with your help.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6710200, member: 6790260"] What happens when a character takes a rest for the night? As I understood it, by default, they regain all of their HP. This returns them to being in [I]better[/I] condition than the "between 50% and 100%, exclusive" state--which, as I believe we are agreed, explicitly doesn't show any signs of wounding. Thus, these "meaningful wounds" can be slept off by default. If you choose to use alternative healing rules which preclude this state, that's your business--and also a perfectly valid reason for saying why the Warlord isn't welcome at your table. It is [I]not[/I] a perfectly valid reason for saying why the Warlord shouldn't be welcome at [I]all[/I] tables. I find it odd that a party can fight a dragon and not experience incredibly painful, lingering burns even if they receive no magical healing whatsoever, such that they are not perceptibly different the next day. I find it odd that a mid-level party can go out for a delve, see half of their hired help get massacred by vicious beasts that may not even be native to [I]their reality[/I], get dosed with poison arrows, doused with acid, set off an explosive trap, and fall 50 feet...then go get a good night's sleep and [I]repeat all of it the next day.[/I] I find it odd that a mid-level Fighter can take more "wounds" than a warhorse, and not only keep standing, but apparently not even show visible signs of wear. I also find it odd that these impossibly durable, regenerative, mentally imperturbable, fast-clotting individuals are unable, to even the slightest degree, to gain even the slightest amount of long-term benefit from psychological effects that require training to make use of...unless it's of benefit [I]only[/I] to themselves. You can be trained to draw on that resource yourself, but you can't be trained to get others to draw on it themselves, with your help. [/QUOTE]
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