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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="EzekielRaiden" data-source="post: 6710283" data-attributes="member: 6790260"><p>Yes. Because I have accepted that there is a fundamental oddity to HP. I was merely returning to a pre-acceptance mindset, to show how I feel that if you find <em>that</em> odd, it's even more odd that you <em>don't</em> find these other things odd.</p><p></p><p></p><p></p><p>Nah, it's not odd for the genre. It's odd because HP are odd. Books can do whatever they like--they have an all-powerful author and non-agency-bearing characters, rather than a phenomenally-powerful DM and agency-bearing players. Different things are appropriate for each, so no particular thing <em>needs</em> to be the same. Particularly when we're talking about mechanics that exclusively exist to make the game playable, and which would be not only superfluous but wholly alien to the authors of every character you reference.</p><p></p><p></p><p></p><p>I'll pass, thanks; I was mostly referencing Gygax, who explicitly called that specific situation ridiculous. (A specific, low-level character being a single blow from death even at full health, vs. that same specific character at high level taking more wounds than a warhorse and being perfectly content.)</p><p></p><p>Also, the argument given above. And, beyond that: why does this apply to <em>everybody</em>? Why does a shrimpy Wizard with 10 Con become tougher than a battle-hardened warrior when the former has adventured for a couple years and the latter is fresh out of military training? I could maybe buy it for a select few, preternaturally-hardy individuals; I don't buy it for the spoony Bard and the airy elf Druid and the waddling halfling Thief.</p><p></p><p></p><p></p><p>Nope. Rally is THP. Second Wind is real HP. Why can the Fighter give <em>himself</em> real HP, but can't draw real HP out of others? Clearly <em>all</em> people can't draw on their hidden reserves of extra HP in the middle of combat without magic--it's something only trained/hardened weapon-focused characters can do (and not even all of those--Paladins and Rangers can't do it without magic, and Barbarians can't do it at all!). If that's the case, then it seems at least plausible that you could try to train just <em>one</em> person, who knows that these reserves are present in almost everyone (multiclass requirement: 13 Str or 13 Dex) but that most don't know how to tap it, so they can draw on that 'internal resource.'</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6710283, member: 6790260"] Yes. Because I have accepted that there is a fundamental oddity to HP. I was merely returning to a pre-acceptance mindset, to show how I feel that if you find [I]that[/I] odd, it's even more odd that you [I]don't[/I] find these other things odd. Nah, it's not odd for the genre. It's odd because HP are odd. Books can do whatever they like--they have an all-powerful author and non-agency-bearing characters, rather than a phenomenally-powerful DM and agency-bearing players. Different things are appropriate for each, so no particular thing [I]needs[/I] to be the same. Particularly when we're talking about mechanics that exclusively exist to make the game playable, and which would be not only superfluous but wholly alien to the authors of every character you reference. I'll pass, thanks; I was mostly referencing Gygax, who explicitly called that specific situation ridiculous. (A specific, low-level character being a single blow from death even at full health, vs. that same specific character at high level taking more wounds than a warhorse and being perfectly content.) Also, the argument given above. And, beyond that: why does this apply to [I]everybody[/I]? Why does a shrimpy Wizard with 10 Con become tougher than a battle-hardened warrior when the former has adventured for a couple years and the latter is fresh out of military training? I could maybe buy it for a select few, preternaturally-hardy individuals; I don't buy it for the spoony Bard and the airy elf Druid and the waddling halfling Thief. Nope. Rally is THP. Second Wind is real HP. Why can the Fighter give [I]himself[/I] real HP, but can't draw real HP out of others? Clearly [I]all[/I] people can't draw on their hidden reserves of extra HP in the middle of combat without magic--it's something only trained/hardened weapon-focused characters can do (and not even all of those--Paladins and Rangers can't do it without magic, and Barbarians can't do it at all!). If that's the case, then it seems at least plausible that you could try to train just [I]one[/I] person, who knows that these reserves are present in almost everyone (multiclass requirement: 13 Str or 13 Dex) but that most don't know how to tap it, so they can draw on that 'internal resource.' [/QUOTE]
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