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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="I'm A Banana" data-source="post: 6710286" data-attributes="member: 2067"><p>Jumping off of this a bit - one of my favorite "inspiratoinal" mechanics in recent games I've played was the ability in <em>Xenoblade Chronicles</em> to basically shout at an ally when they had a chance to deal a crit or when they were about to take a big hit to help them. Your ability to do this (how easy it was) was indeed based on the bond between the characters - two very intimate characters could give each other the heads up more often and it was more reliable to trigger the effect.</p><p></p><p>I've looked a little bit at modeling similar mechanics in D&D, but so far, so many of the D&D players I've seen are reluctant to form this bond with other PC's, to say "Ed's PC is my close friend" or "I'm romantically interested in Julie's PC." I bet that could be incentivized further. </p><p></p><p>But that does give us another way to model a warlord getting someone up when they're at 0 hp: damage negation. Something like "If an ally within 30 ft. of you is damaged by an effect that them to 0 hp, you can use your reaction to prevent that damage. You regain the use of this ability after taking a short or long rest."</p><p></p><p>Hell, that's subclass-sized, right there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6710286, member: 2067"] Jumping off of this a bit - one of my favorite "inspiratoinal" mechanics in recent games I've played was the ability in [I]Xenoblade Chronicles[/I] to basically shout at an ally when they had a chance to deal a crit or when they were about to take a big hit to help them. Your ability to do this (how easy it was) was indeed based on the bond between the characters - two very intimate characters could give each other the heads up more often and it was more reliable to trigger the effect. I've looked a little bit at modeling similar mechanics in D&D, but so far, so many of the D&D players I've seen are reluctant to form this bond with other PC's, to say "Ed's PC is my close friend" or "I'm romantically interested in Julie's PC." I bet that could be incentivized further. But that does give us another way to model a warlord getting someone up when they're at 0 hp: damage negation. Something like "If an ally within 30 ft. of you is damaged by an effect that them to 0 hp, you can use your reaction to prevent that damage. You regain the use of this ability after taking a short or long rest." Hell, that's subclass-sized, right there. :) [/QUOTE]
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For the Record: Mearls on Warlords (ca. 2013)
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