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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6710380" data-attributes="member: 31506"><p>Yep, bleeding, not deadly. And if you think even being stabilized in 6 seconds the way D&D portrays it makes sense for someone, I dunno, stabbed in the heart, you don't know enough about first aid. FWIW, falling off a 50 foot cliff would slow you down a lot more than half your movement the next round. </p><p></p><p>D&D is a poor game for those with an obsessive focus on literal simulation with, well, pretty much anything, but in particular wounds. There are plenty of other games with various shock/trauma/wound systems that actually treat damage more realistically. Therefore if you have that level of fixation on what you somehow interpret as being "realistic" AND were running in a group with a warlord (the class that doesnt even exist), my advice is to describe being dropped to 0HP in a way consistent with how the rules actually present the world, and not how fluff text in the PHB (incorrectly) suggests they function. The rules suggest that someone at 0HP who receives 6 second care from a trained person (healer feat), is back on their feet and suffering no penalties to, say, run a marathon, climb a mountain or binge drink all night. That isn't how anatomy works for someone who was about to die. </p><p></p><p>But hey, let's say that they got some magical healing. Some guy with 15 HP max gets hit for a 26 damage attack that you described as eviscerating them. Then they get a puny 4HP popup from healing word. What do they look like? Do they still have at least 11 HP of "evisceration" left in them, as they arent healed up to where they were before the attack. Do you describe the wound as all gone? Damn! So 4 HP stuffs your intestines back in? So when that a 200HP guy is hit for that same 26 damage attack and you describe it as cuts and bruises, why cant that healing word get him back to full HP? If 4 HP can stuff someone's guts back in, surely they can heal a bruise right?</p><p></p><p>This is the big stupid rabbit hole you start going down when you try and address hit points from an sim mindset.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6710380, member: 31506"] Yep, bleeding, not deadly. And if you think even being stabilized in 6 seconds the way D&D portrays it makes sense for someone, I dunno, stabbed in the heart, you don't know enough about first aid. FWIW, falling off a 50 foot cliff would slow you down a lot more than half your movement the next round. D&D is a poor game for those with an obsessive focus on literal simulation with, well, pretty much anything, but in particular wounds. There are plenty of other games with various shock/trauma/wound systems that actually treat damage more realistically. Therefore if you have that level of fixation on what you somehow interpret as being "realistic" AND were running in a group with a warlord (the class that doesnt even exist), my advice is to describe being dropped to 0HP in a way consistent with how the rules actually present the world, and not how fluff text in the PHB (incorrectly) suggests they function. The rules suggest that someone at 0HP who receives 6 second care from a trained person (healer feat), is back on their feet and suffering no penalties to, say, run a marathon, climb a mountain or binge drink all night. That isn't how anatomy works for someone who was about to die. But hey, let's say that they got some magical healing. Some guy with 15 HP max gets hit for a 26 damage attack that you described as eviscerating them. Then they get a puny 4HP popup from healing word. What do they look like? Do they still have at least 11 HP of "evisceration" left in them, as they arent healed up to where they were before the attack. Do you describe the wound as all gone? Damn! So 4 HP stuffs your intestines back in? So when that a 200HP guy is hit for that same 26 damage attack and you describe it as cuts and bruises, why cant that healing word get him back to full HP? If 4 HP can stuff someone's guts back in, surely they can heal a bruise right? This is the big stupid rabbit hole you start going down when you try and address hit points from an sim mindset. [/QUOTE]
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