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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="ChrisCarlson" data-source="post: 6711018" data-attributes="member: 6801216"><p>Are you familiar with the word you used, "conflated"? Anyways...</p><p></p><p></p><p>I disagree. THPs last until they are expended, or a long rest is taken. So no. If, late in a battle, someone is badly wounded and receives this benefit, those THPs will help the now and/or carry through to the next battle. They are functionally the same as any other HP on the PC. The wounded character is still benefiting from them no differently than if it was a cleric healing them. They are farther from 0.</p><p></p><p>In fact, if anything, using THPs are fundamentally <em>better</em> at emulating inspiration for two big reasons:</p><p></p><p>1) The inspired individual can also receive actual healing, thus allowing the inspiration to carry through even if they are otherwise healed (or managing to go unscathed in the fight). With healing, the inspiration effectively wears off once the cleric restores them to health. Why did they lose their motivation when the cleric chanted over them? That makes no sense.</p><p></p><p>2) And because THPs can be used effectively either before <em>or</em> after a battle, as I explained above. If the ability is just plain healing, they are useless in advance of the fight and cannot emulate the <em>much more common</em> trope of pre-battle inspirational speeches. </p><p></p><p>Therefore, healing is the wrong method going forward. THPs are the only right way to go, IMO. They are much more flexible while still serving the same benefit.</p></blockquote><p></p>
[QUOTE="ChrisCarlson, post: 6711018, member: 6801216"] Are you familiar with the word you used, "conflated"? Anyways... I disagree. THPs last until they are expended, or a long rest is taken. So no. If, late in a battle, someone is badly wounded and receives this benefit, those THPs will help the now and/or carry through to the next battle. They are functionally the same as any other HP on the PC. The wounded character is still benefiting from them no differently than if it was a cleric healing them. They are farther from 0. In fact, if anything, using THPs are fundamentally [I]better[/I] at emulating inspiration for two big reasons: 1) The inspired individual can also receive actual healing, thus allowing the inspiration to carry through even if they are otherwise healed (or managing to go unscathed in the fight). With healing, the inspiration effectively wears off once the cleric restores them to health. Why did they lose their motivation when the cleric chanted over them? That makes no sense. 2) And because THPs can be used effectively either before [I]or[/I] after a battle, as I explained above. If the ability is just plain healing, they are useless in advance of the fight and cannot emulate the [i]much more common[/i] trope of pre-battle inspirational speeches. Therefore, healing is the wrong method going forward. THPs are the only right way to go, IMO. They are much more flexible while still serving the same benefit. [/QUOTE]
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