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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="mellored" data-source="post: 6711393" data-attributes="member: 6801209"><p>The more things that grant THP, the less valuable each individual thing becomes.</p><p></p><p>Possibly, but battles in 5e are quick. There's not a lot of time between "have THP" "don't have THP" "unconscious" and "battle over, so get your out-of-combat THP".</p><p></p><p>i.e.</p><p>Pre-battle you use inspiring leader to give Fred 10 THP.</p><p>Fred get's hit, loses his THP.</p><p>You give fred 5 THP.</p><p>Battle is over, fred still has 5 THP.</p><p>You then use inspiring leader, giving fred 10 THP. Your mid-battle 5 THP was wasted.</p><p></p><p>Doesn't mean it can't be done. But it's not easy.</p><p></p><p>I'm very much pro-different mechanics.</p><p></p><p>That's a main reason why i'm pro-warlord. A support with different mechanics.</p><p></p><p>I've no issue with that. But flat-mid battle THP is not as straight forward as it might seem.</p><p></p><p>Which is why i'm more of a fan of DR. Take 5 less damage from an attack is more straight froward then give 5THP and hoping it applies to something and won't be overwritten later.</p><p></p><p>Out of combat, there's less time pressure and more control, but again, "inspirational leader" was already ripped away from the warlord and made into a feat.</p></blockquote><p></p>
[QUOTE="mellored, post: 6711393, member: 6801209"] The more things that grant THP, the less valuable each individual thing becomes. Possibly, but battles in 5e are quick. There's not a lot of time between "have THP" "don't have THP" "unconscious" and "battle over, so get your out-of-combat THP". i.e. Pre-battle you use inspiring leader to give Fred 10 THP. Fred get's hit, loses his THP. You give fred 5 THP. Battle is over, fred still has 5 THP. You then use inspiring leader, giving fred 10 THP. Your mid-battle 5 THP was wasted. Doesn't mean it can't be done. But it's not easy. I'm very much pro-different mechanics. That's a main reason why i'm pro-warlord. A support with different mechanics. I've no issue with that. But flat-mid battle THP is not as straight forward as it might seem. Which is why i'm more of a fan of DR. Take 5 less damage from an attack is more straight froward then give 5THP and hoping it applies to something and won't be overwritten later. Out of combat, there's less time pressure and more control, but again, "inspirational leader" was already ripped away from the warlord and made into a feat. [/QUOTE]
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For the Record: Mearls on Warlords (ca. 2013)
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