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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="MechaPilot" data-source="post: 6711730" data-attributes="member: 82779"><p>Just because they aren't a separated part of the HP pool doesn't mean they are gone. The HPs restored by the inspirational healing are still there; they have been supplemented by the clerical healing, not superseded by it.</p><p></p><p></p><p></p><p></p><p>Yes, says I, as someone who really wants a warlord despite your implication to the contrary.</p><p></p><p></p><p></p><p></p><p>No, the aim of Inspirational Healing is exactly that. It is part of the very name that those abilities heal (i.e. restore real HPs to the target), and logic dictates that healing cannot occur when no harm has preceded it. That is why THPs are Inspirational Buffing, and not Inspirational Healing. And that's perfectly fine. There's nothing wrong with Inspirational Buffing. I think you and I can even agree that Inspirational Buffing is something that the warlord should be able to do.</p><p></p><p></p><p></p><p></p><p>That's an amusing comment. . . for a few reasons.</p><p></p><p>While I disagree with your assertion that granting THPs "could serve perfectly for both tropes," that's not the funny part. The funny part comes from your conviction that they work "equally well." Perhaps they do work "equally well," since the granting of THPs from a pre-battle speech is probably the least flavorful possibility that could be chosen.</p><p></p><p>A pre-battle speech could embolden your allies, making them resistant to fear (advantage of fear saves).</p><p></p><p>A pre-battle speech could enrage your allies (advantage on damage rolls, or the ability to make a second attack during that first round as a bonus action).</p><p></p><p>A pre-battle speech could make your allies eager for the fight (advantage of initiative checks).</p><p></p><p>A pre-battle speech could harden your allies against the wiles of your foe (advantage on saves vs charm).</p><p></p><p>And so on.</p><p></p><p>Simply granting a few THPs is rather meh by comparison.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6711730, member: 82779"] Just because they aren't a separated part of the HP pool doesn't mean they are gone. The HPs restored by the inspirational healing are still there; they have been supplemented by the clerical healing, not superseded by it. Yes, says I, as someone who really wants a warlord despite your implication to the contrary. No, the aim of Inspirational Healing is exactly that. It is part of the very name that those abilities heal (i.e. restore real HPs to the target), and logic dictates that healing cannot occur when no harm has preceded it. That is why THPs are Inspirational Buffing, and not Inspirational Healing. And that's perfectly fine. There's nothing wrong with Inspirational Buffing. I think you and I can even agree that Inspirational Buffing is something that the warlord should be able to do. That's an amusing comment. . . for a few reasons. While I disagree with your assertion that granting THPs "could serve perfectly for both tropes," that's not the funny part. The funny part comes from your conviction that they work "equally well." Perhaps they do work "equally well," since the granting of THPs from a pre-battle speech is probably the least flavorful possibility that could be chosen. A pre-battle speech could embolden your allies, making them resistant to fear (advantage of fear saves). A pre-battle speech could enrage your allies (advantage on damage rolls, or the ability to make a second attack during that first round as a bonus action). A pre-battle speech could make your allies eager for the fight (advantage of initiative checks). A pre-battle speech could harden your allies against the wiles of your foe (advantage on saves vs charm). And so on. Simply granting a few THPs is rather meh by comparison. [/QUOTE]
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