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For the Record: Mearls on Warlords (ca. 2013)
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<blockquote data-quote="GMforPowergamers" data-source="post: 6713290" data-attributes="member: 67338"><p>I would love to see a class that is one part fighter, one part bard, no spell casting. Inspiration dice, and Superiority dice some how mixed and matched as one set of increasing dice that start off as daily, then come back on short rest, then later come back as an action... give them a healing touch based manuvier "Bind wounds' and an inspire temp hp "commanding words' could be a great mix...</p><p></p><p>here lets brain storm that</p><p></p><p>level </p><p>1 3d4 dice (come back after long rest)</p><p>2</p><p>3 subclass</p><p>4 3d6 (come back on short rest) "ability or feat"</p><p>5</p><p>6 subclass ability</p><p>7 4d6</p><p>8 "ability or feat"</p><p>9 4d8</p><p>10</p><p>11 "ability or feat"</p><p>12 5d8 (when at 0 you can spend an action to regain 1)</p><p>13 sub class ability</p><p>14 "ability or feat"</p><p>15 5d10</p><p>16</p><p>17</p><p>18 sub class ability "ability or feat"</p><p>19 6d12 (when at half or less can spend an action to regain 1)</p><p>20</p><p></p><p>give 2 maneuver (and inspire per bard) plus 1 per 3 levels, and each subclass gives another one.</p><p></p><p>so you start with 3, and have 10 by 20th level</p><p></p><p>base manuvers off of battlemaster, bard, and 4e warlord powers...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6713290, member: 67338"] I would love to see a class that is one part fighter, one part bard, no spell casting. Inspiration dice, and Superiority dice some how mixed and matched as one set of increasing dice that start off as daily, then come back on short rest, then later come back as an action... give them a healing touch based manuvier "Bind wounds' and an inspire temp hp "commanding words' could be a great mix... here lets brain storm that level 1 3d4 dice (come back after long rest) 2 3 subclass 4 3d6 (come back on short rest) "ability or feat" 5 6 subclass ability 7 4d6 8 "ability or feat" 9 4d8 10 11 "ability or feat" 12 5d8 (when at 0 you can spend an action to regain 1) 13 sub class ability 14 "ability or feat" 15 5d10 16 17 18 sub class ability "ability or feat" 19 6d12 (when at half or less can spend an action to regain 1) 20 give 2 maneuver (and inspire per bard) plus 1 per 3 levels, and each subclass gives another one. so you start with 3, and have 10 by 20th level base manuvers off of battlemaster, bard, and 4e warlord powers... [/QUOTE]
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For the Record: Mearls on Warlords (ca. 2013)
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