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<blockquote data-quote="Mouseferatu" data-source="post: 1762757" data-attributes="member: 1288"><p>Depends on the character and campaign style. I'm certainly willing to play a character who goes adventuring for the sake of adventuring. But I <em>prefer</em> actual plots and stories. I want my character to feel like he's more than numbers on paper, and that means believable motivations. And "I feel like delving into this dark catacomb for no better reason than to see what's there" is only believable under very set circumstances. Same when I DM. I prefer plot-intensive campaigns, often epic in scope, often saving the world. And anyone who thinks that can't be done without railroading hasn't had a decent DM try it.</p><p></p><p>Though of course, the DM has to mention in advance that it's going to be that sort of campaign, so the characters are created appropriately. There's nothing wrong with a DM saying "Only good characters in this campaign" or "No dwarves" or whatever, if he's trying to create a cetain feel for the setting.</p><p></p><p>As far as the whole "Well, <em>my</em> character wouldn't be involved in that!" syndrome? Anybody in one of my games gets to play that card once, at the beginning of the campaign, and I'll make an effort to find a plot hook to involve them. <em>Once</em>.</p><p></p><p>If it comes up a second time? "Okay, your character stays at home making scrolls. If you want to play tonight, roll up a new one who will participate, because the rest of the party's going into the woods." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1762757, member: 1288"] Depends on the character and campaign style. I'm certainly willing to play a character who goes adventuring for the sake of adventuring. But I [i]prefer[/i] actual plots and stories. I want my character to feel like he's more than numbers on paper, and that means believable motivations. And "I feel like delving into this dark catacomb for no better reason than to see what's there" is only believable under very set circumstances. Same when I DM. I prefer plot-intensive campaigns, often epic in scope, often saving the world. And anyone who thinks that can't be done without railroading hasn't had a decent DM try it. Though of course, the DM has to mention in advance that it's going to be that sort of campaign, so the characters are created appropriately. There's nothing wrong with a DM saying "Only good characters in this campaign" or "No dwarves" or whatever, if he's trying to create a cetain feel for the setting. As far as the whole "Well, [i]my[/i] character wouldn't be involved in that!" syndrome? Anybody in one of my games gets to play that card once, at the beginning of the campaign, and I'll make an effort to find a plot hook to involve them. [i]Once[/i]. If it comes up a second time? "Okay, your character stays at home making scrolls. If you want to play tonight, roll up a new one who will participate, because the rest of the party's going into the woods." :) [/QUOTE]
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