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<blockquote data-quote="Rel" data-source="post: 1762986" data-attributes="member: 99"><p>That's a heck of a good post up there, Khur.</p><p></p><p>My take is this: I make PC's with extensive backstory and I like it if the GM will tie in some plot hooks to what I come up with. But I write the backstory with this sort of thing in mind. I GM a lot of the time so I know it can be a pain if somebody makes a PC with narrow interests. So my PC's have very broad interests like "wants to get rich and meet possible business contacts in far flung parts of the world" or "wants to seek out obscure bits of magic relating to his chosen field and will go anywhere they are rumored to be" or "just wants to see the world". So it should be real easy to accomodate those motivations and I like it when the GM puts in that minimal effort to mold the adventure to my PC (and makes similar tweaks for the other PC's).</p><p></p><p>That's not to say that I have to have my special flavor of motivation every time I set my foot out the door. I don't mind going along on the adventure just to help cover the tails of my pals most of the time. Just as long as I get a nod once in a while.</p><p></p><p>The one thing that bugs me (and maybe it shouldn't but it does) is when the GM sets up a scenario that goes like this: Powerful NPC asks the low level party to engage in some petty errand that is roughly the right power level for the party but would take someone with access to the power the NPC has about 10 minutes. They always frame this quest as being terribly important, but apparently not important enough to take a morning off from being a 15th level archmage to take care of themselves. This all becomes vastly more irritating to me when they imply (or flat out say) that I should be doing this "for the good of the world" or some such.</p><p></p><p>Look, I'll rescue old women and orphans and farmers all day long for the good of the world. If you're innocent and helpless, even some of my more selfish characters will help out. But let The Lord High Humperdink, High Priest of Dingdong and 13th level Cleric tell me that he wants me to ride half a day out of town to stomp out a dozen goblins that are plaguing the trade route into town and do it for "the good of the kingdom" and I start to bristle. If he dares to tell me, "You may keep any spoils that you plunder from the evil Goblins.", I find it hard not to laugh in his face.</p><p></p><p>But that's just me.</p></blockquote><p></p>
[QUOTE="Rel, post: 1762986, member: 99"] That's a heck of a good post up there, Khur. My take is this: I make PC's with extensive backstory and I like it if the GM will tie in some plot hooks to what I come up with. But I write the backstory with this sort of thing in mind. I GM a lot of the time so I know it can be a pain if somebody makes a PC with narrow interests. So my PC's have very broad interests like "wants to get rich and meet possible business contacts in far flung parts of the world" or "wants to seek out obscure bits of magic relating to his chosen field and will go anywhere they are rumored to be" or "just wants to see the world". So it should be real easy to accomodate those motivations and I like it when the GM puts in that minimal effort to mold the adventure to my PC (and makes similar tweaks for the other PC's). That's not to say that I have to have my special flavor of motivation every time I set my foot out the door. I don't mind going along on the adventure just to help cover the tails of my pals most of the time. Just as long as I get a nod once in a while. The one thing that bugs me (and maybe it shouldn't but it does) is when the GM sets up a scenario that goes like this: Powerful NPC asks the low level party to engage in some petty errand that is roughly the right power level for the party but would take someone with access to the power the NPC has about 10 minutes. They always frame this quest as being terribly important, but apparently not important enough to take a morning off from being a 15th level archmage to take care of themselves. This all becomes vastly more irritating to me when they imply (or flat out say) that I should be doing this "for the good of the world" or some such. Look, I'll rescue old women and orphans and farmers all day long for the good of the world. If you're innocent and helpless, even some of my more selfish characters will help out. But let The Lord High Humperdink, High Priest of Dingdong and 13th level Cleric tell me that he wants me to ride half a day out of town to stomp out a dozen goblins that are plaguing the trade route into town and do it for "the good of the kingdom" and I start to bristle. If he dares to tell me, "You may keep any spoils that you plunder from the evil Goblins.", I find it hard not to laugh in his face. But that's just me. [/QUOTE]
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