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Community
General Tabletop Discussion
*TTRPGs General
For those DMing d20 Modern: How different do your players act than in "normal" D&D?
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<blockquote data-quote="BiggusGeekus" data-source="post: 1468827" data-attributes="member: 1014"><p>This is exactly what I saw in all but one isloated case.</p><p></p><p>The lone exception invoved a guy who had only played traditional D&D. He abused the d20 Modern wealth system a bit and bought 20 vials of acid and 20 malatov cocktails. I let him get away with it because it was our first d20 Modern game and I was interested in seeing how the game mechanics worked as much as I was into having the adventure.</p><p></p><p>The first encounter of our first game took place on the metro of Washington, DC (blue line). I picked it because I thought it would be a good location for a "tavern brawl" so to speak and it was a very good place for all the PCs to plausibly meet each other. I introduce the foes: kobolds as gang members looking to shake down some unsuspecting victims. Combat started and things started to go horribly wrong....</p><p></p><p>ME: OK, the gang guy comes toward you. As you look something creepy starts to happen. He looks less like a human and more like a smallish humanoid lizard with dog-like features.</p><p></p><p>PLAYER: Auuuugh!! I throw a molotov cocktail at it!!</p><p></p><p>ME: What?</p><p></p><p>PLAYER: One of my molotovs. I throw it at him.</p><p></p><p>ME: <em>You brought a molotov on the metro!?!?</em></p><p></p><p>PLAYER: Sure. I brought all of them. </p><p></p><p>ME: You're walking around with 40 bottles of toxic chemicals?</p><p></p><p>PLAYER: Well, where am I supposed to put them?</p><p></p><p>ME: How about your appartment?</p><p></p><p>PLAYER: Oh. I never thought of that.</p><p></p><p></p><p>The guy had been used to playing D&D where you always have all your equipment with you at all times. It simply never occured to him to live somewhere!</p><p></p><p>After clearing up a bit of confusion and a bit of subway arson, the player got into the swing of things and got to worrying about finding a parking space in the district, just like everyone else.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1468827, member: 1014"] This is exactly what I saw in all but one isloated case. The lone exception invoved a guy who had only played traditional D&D. He abused the d20 Modern wealth system a bit and bought 20 vials of acid and 20 malatov cocktails. I let him get away with it because it was our first d20 Modern game and I was interested in seeing how the game mechanics worked as much as I was into having the adventure. The first encounter of our first game took place on the metro of Washington, DC (blue line). I picked it because I thought it would be a good location for a "tavern brawl" so to speak and it was a very good place for all the PCs to plausibly meet each other. I introduce the foes: kobolds as gang members looking to shake down some unsuspecting victims. Combat started and things started to go horribly wrong.... ME: OK, the gang guy comes toward you. As you look something creepy starts to happen. He looks less like a human and more like a smallish humanoid lizard with dog-like features. PLAYER: Auuuugh!! I throw a molotov cocktail at it!! ME: What? PLAYER: One of my molotovs. I throw it at him. ME: [i]You brought a molotov on the metro!?!?[/i] PLAYER: Sure. I brought all of them. ME: You're walking around with 40 bottles of toxic chemicals? PLAYER: Well, where am I supposed to put them? ME: How about your appartment? PLAYER: Oh. I never thought of that. The guy had been used to playing D&D where you always have all your equipment with you at all times. It simply never occured to him to live somewhere! After clearing up a bit of confusion and a bit of subway arson, the player got into the swing of things and got to worrying about finding a parking space in the district, just like everyone else. [/QUOTE]
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For those DMing d20 Modern: How different do your players act than in "normal" D&D?
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