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General Tabletop Discussion
*TTRPGs General
For those DMing d20 Modern: How different do your players act than in "normal" D&D?
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<blockquote data-quote="Von Ether" data-source="post: 1471518" data-attributes="member: 15582"><p>In my current group, we are alternating between "dark and angsty" D&D and a "pseudo-real" low-level super game. Our group dynamics have completely changed.</p><p></p><p>During D&D, our group goes by alpha male syndrome, the fighter and paladin threaten on anyone who doesn't follow their orders (or the cleric's suggestions.) My rogue get scoffed at repeatedly</p><p></p><p>In our supers game, everyone seems to be able to ruin everyone elses day on an almost rock/paper/sissors mentality (or is that mentalist/brick/Energy Beam?) and we all get some proper respect.</p><p></p><p>Or perhaps it's because we discover that we all "suck" at super hero names.</p><p></p><p>Von: "My big steel guy is called Iron Horse!"</p><p></p><p>Former Fighter: "Iron Horse? That's a stupid name!"</p><p></p><p>Von: "What's yours?"</p><p></p><p>Former Fighter: "My character pulls up his vest collar and pulls down his hoodie and says, 'I'm G!'"</p><p></p><p>Former Paladin: "G? One letter? Man, with that you have no leg to stand on when it comes to picking on 'Iron Horse.'"</p><p></p><p>Von & Former Fighter: "What's your name?"</p><p></p><p>Former Paladin: "I am professor of crimonlogy, I am a profesional. I don't have a super hero idenity or super hero name."</p><p></p><p>Von & Former Fighter: "Coward!"</p><p></p><p></p><p></p><p>I won't argue that, but I've learned that when you run a rpg at a game store (which I was doing that day) some people will do stupid stuff because they have no fear of the consequences. The game is either a one shot, or they could care less about showing up the next game. </p><p></p><p>Truth be told, I kicked that kid out of my games that day. Next week no one showed up to my game and he tried to rub it in my face (sorry, the opinion of a 15-year old doesn't rate high in my book) and a year later I was running a successful rpg with like six players. The kid hasn't said anything to me since, no loss.</p><p></p><p>The key to GMing is knowing when to pick your battles about being a control freak.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 1471518, member: 15582"] In my current group, we are alternating between "dark and angsty" D&D and a "pseudo-real" low-level super game. Our group dynamics have completely changed. During D&D, our group goes by alpha male syndrome, the fighter and paladin threaten on anyone who doesn't follow their orders (or the cleric's suggestions.) My rogue get scoffed at repeatedly In our supers game, everyone seems to be able to ruin everyone elses day on an almost rock/paper/sissors mentality (or is that mentalist/brick/Energy Beam?) and we all get some proper respect. Or perhaps it's because we discover that we all "suck" at super hero names. Von: "My big steel guy is called Iron Horse!" Former Fighter: "Iron Horse? That's a stupid name!" Von: "What's yours?" Former Fighter: "My character pulls up his vest collar and pulls down his hoodie and says, 'I'm G!'" Former Paladin: "G? One letter? Man, with that you have no leg to stand on when it comes to picking on 'Iron Horse.'" Von & Former Fighter: "What's your name?" Former Paladin: "I am professor of crimonlogy, I am a profesional. I don't have a super hero idenity or super hero name." Von & Former Fighter: "Coward!" I won't argue that, but I've learned that when you run a rpg at a game store (which I was doing that day) some people will do stupid stuff because they have no fear of the consequences. The game is either a one shot, or they could care less about showing up the next game. Truth be told, I kicked that kid out of my games that day. Next week no one showed up to my game and he tried to rub it in my face (sorry, the opinion of a 15-year old doesn't rate high in my book) and a year later I was running a successful rpg with like six players. The kid hasn't said anything to me since, no loss. The key to GMing is knowing when to pick your battles about being a control freak. [/QUOTE]
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For those DMing d20 Modern: How different do your players act than in "normal" D&D?
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