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<blockquote data-quote="Janx" data-source="post: 5674432" data-attributes="member: 8835"><p>a side question, when this thread started, I noticed everbody else seems to be talking about making RPGs, or RPG content (not counting people who didn't say what kind of games they make).</p><p></p><p>Have any of you guys dabbled in non-RPG game making?</p><p></p><p>One of the first games I did was formalizing Toy Soldiers into a game (i never knew HG Wells had a book on the topic, and whats funny is both similarities, and points of divergence).</p><p></p><p>I had already been into games like BattleTech, but I decided this game needed to stick to its roots as a simple game.</p><p></p><p>So we arranged the troops (plus durable terrain) on the floor and took turns knocking them down or strategicallly ramming with tanks or sacrificing "heroes" for another throw.</p><p></p><p>It was actually a lot of fun, heck even my mom liked playing it. It didn't have scads of tactical consideration to it, but that was a trade-off for accessibility.</p><p></p><p>With making your own RPG, I sense a higher barrier to entry. The amount of material typically needed to represent a complete RPG is more than the amount of material needed to represent a complete board game or even card game. In addition to the "hey, do you guys want to try out my prototype board game?" vs. "who wants to play in a campaign using my own RPG rules..."</p><p></p><p>The latter actually being a turn-off to me.</p></blockquote><p></p>
[QUOTE="Janx, post: 5674432, member: 8835"] a side question, when this thread started, I noticed everbody else seems to be talking about making RPGs, or RPG content (not counting people who didn't say what kind of games they make). Have any of you guys dabbled in non-RPG game making? One of the first games I did was formalizing Toy Soldiers into a game (i never knew HG Wells had a book on the topic, and whats funny is both similarities, and points of divergence). I had already been into games like BattleTech, but I decided this game needed to stick to its roots as a simple game. So we arranged the troops (plus durable terrain) on the floor and took turns knocking them down or strategicallly ramming with tanks or sacrificing "heroes" for another throw. It was actually a lot of fun, heck even my mom liked playing it. It didn't have scads of tactical consideration to it, but that was a trade-off for accessibility. With making your own RPG, I sense a higher barrier to entry. The amount of material typically needed to represent a complete RPG is more than the amount of material needed to represent a complete board game or even card game. In addition to the "hey, do you guys want to try out my prototype board game?" vs. "who wants to play in a campaign using my own RPG rules..." The latter actually being a turn-off to me. [/QUOTE]
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