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For those playing 2014 5e, how are you reacting to the 2024 update?
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<blockquote data-quote="Quickleaf" data-source="post: 9585644" data-attributes="member: 20323"><p>I'm hopeful that 2024 D&D stewards a lot of new players into the game as a communal/shared activity and encourages/supports a lot of new GMs. Their approach with shorter adventures, more public play, and more teacher/club support is great. Hats off to the folks pushing that front (I know Shawn Merwin penned an intro adventure for educators) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p>For my purposes and the folks I game with (hardcore multi-system gamers with many GMs among us), the 2024 juice isn't worth the squeeze. There are good fixes, there are strange steps backwards, and there are big issues (that I personally have) which go unaddressed. Monsters, exploration, chases, and structured roleplay / "skill challenges" are pain points for me carried from 2014 into 2024.</p><p></p><p>I'm not the target audience (which is good). Even so, I do have concerns about the impact their design changes will have during play for new GMs - whether my concerns are founded or not time will tell.</p><p></p><p>Edit: Oh, I voted "stick with 2014", but truth is more like "heavily house ruled 2014, may allow bits of 2024 PCs (same as with Kobold Press & A5E, etc), and also very happy with other games besides D&D."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9585644, member: 20323"] I'm hopeful that 2024 D&D stewards a lot of new players into the game as a communal/shared activity and encourages/supports a lot of new GMs. Their approach with shorter adventures, more public play, and more teacher/club support is great. Hats off to the folks pushing that front (I know Shawn Merwin penned an intro adventure for educators) (y) For my purposes and the folks I game with (hardcore multi-system gamers with many GMs among us), the 2024 juice isn't worth the squeeze. There are good fixes, there are strange steps backwards, and there are big issues (that I personally have) which go unaddressed. Monsters, exploration, chases, and structured roleplay / "skill challenges" are pain points for me carried from 2014 into 2024. I'm not the target audience (which is good). Even so, I do have concerns about the impact their design changes will have during play for new GMs - whether my concerns are founded or not time will tell. Edit: Oh, I voted "stick with 2014", but truth is more like "heavily house ruled 2014, may allow bits of 2024 PCs (same as with Kobold Press & A5E, etc), and also very happy with other games besides D&D." [/QUOTE]
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For those playing 2014 5e, how are you reacting to the 2024 update?
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