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General Tabletop Discussion
*Dungeons & Dragons
For those playing 2014 5e, how are you reacting to the 2024 update?
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<blockquote data-quote="Mistwell" data-source="post: 9604813" data-attributes="member: 2525"><p>As one of my groups approaches switching over to 2024, and having read much more of the new core books than before, I am overall very happy with the 2024 rules but bothered by some elements here and there. </p><p></p><p>The subclasses are overall vastly improved. The monsters are, in general, vastly improved. Overall, I am very impressed by just how well they've managed to say more with less, reducing entire pages to a single paragraph which says everything the prior page said but with even more precision and clarity. </p><p></p><p>But there are some rough parts. Certain spells are big problems now which were only small problems before. Spells which create essentially an emanating field of damage which harms foes every time the field overlaps their space, on every turn it does so as opposed to once a round, come to mind. </p><p></p><p>Magic item creation rules, which were badly needed before, look too generous now and their interaction with the new Thief subclass may be extremely overpowered in an unintended manner.</p><p></p><p>But the negatives are all fixable. They shouldn't have been there in the first place, but they're at least relatively easy to fix.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9604813, member: 2525"] As one of my groups approaches switching over to 2024, and having read much more of the new core books than before, I am overall very happy with the 2024 rules but bothered by some elements here and there. The subclasses are overall vastly improved. The monsters are, in general, vastly improved. Overall, I am very impressed by just how well they've managed to say more with less, reducing entire pages to a single paragraph which says everything the prior page said but with even more precision and clarity. But there are some rough parts. Certain spells are big problems now which were only small problems before. Spells which create essentially an emanating field of damage which harms foes every time the field overlaps their space, on every turn it does so as opposed to once a round, come to mind. Magic item creation rules, which were badly needed before, look too generous now and their interaction with the new Thief subclass may be extremely overpowered in an unintended manner. But the negatives are all fixable. They shouldn't have been there in the first place, but they're at least relatively easy to fix. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
For those playing 2014 5e, how are you reacting to the 2024 update?
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