For those that have KotS

yorik

First Post
First of all, I hate you...game store here in Australia says we wont see it till the 6th of june, sucks big time. Second of all for those who have run the module what's the run time of it? I DM a group on tuesdays and was thinking about sneaking it in for one session, if it lasts longer then that tho I don't think I'll bother, session time is around 4 hours.
 

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yorik said:
First of all, I hate you...game store here in Australia says we wont see it till the 6th of june, sucks big time. Second of all for those who have run the module what's the run time of it? I DM a group on tuesdays and was thinking about sneaking it in for one session, if it lasts longer then that tho I don't think I'll bother, session time is around 4 hours.

Since the module levels players up twice to level three during the course of play, one probably could assume that it would take at least 3 gaming sessions.
 

It's not a one shot. There's no way you could get through the whole thing in one night. Not even if you just did the combats, and left out all the exploration. It's a decently sized adventure. My only gripe is that it's kinda flimsy, I would have prefered a perfect bound book to stapled.
 

yorik said:
First of all, I hate you...game store here in Australia says we wont see it till the 6th of june, sucks big time. Second of all for those who have run the module what's the run time of it? I DM a group on tuesdays and was thinking about sneaking it in for one session, if it lasts longer then that tho I don't think I'll bother, session time is around 4 hours.

I haven't run it yet, but it looks like a modestly long dungeoncrawl. However...

[sblock]There are two ambushes by kobolds, followed by a small kobold lair with lots of minions. There is also another enounter with cultists looking for an ancient relic at a Dragon Burial Site. They are menat to be preliminary encounters with clues leading up to the Keep, but could be run as seperate, short adventures. I plan on running those preliminary encounters as a single adventure for my group over one or two 4 hour sessions, depending on how much they goof around at the table ;). I'll save the Keep itself for later.

At a guess, there's enough material in the Keep for several weeks of play, depending on session length and pay style.

I plan on using the "Missing Mentor" hook as the reason for the PCs being there, and then have Lord Padraig hit them up to clear out the kobolds, when they get to town.[/sblock]
 

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