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For those who don't like "shouting healthy" powers
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<blockquote data-quote="DEFCON 1" data-source="post: 5776320" data-attributes="member: 7006"><p>Well, look... I'm not trying to re-open the whole "just think about the rules differently!" idea that folks like KarinsDad and The Auld Grump have been defending themselves against this whole time. Goodness knows we've spent enough words going back and forth on the issue, and just changing how we "viewed" hit points (narratively rather than mechanically) in no way solved their specific problems. So going into that aspect of 'Martial Healing' is pointless at this time. No one's going to convince them otherwise.</p><p></p><p>So my point was to just to see if my possible mechanical solution would actually be steps to accomplish what it was it seemed those folks had a problem with in the dissonance between story and game. Now obviously, based upon what KarinsDad pointed out in his response... for him it just comes down to hit points should be injury and only magic should remove it... thereby negating all possibility of warlord healing regardless of mechanics. Which is fine by me... because that shows that the issue for KarinsDad isn't just a disconnect between the mechanics and the story, but rather its 4E's story itself he has a problem with in terms of damage and injury. So in that regard, there's <em>no</em> solution that will help him become comfortable with 4E.</p><p></p><p>I am still curious though whether it does help some other folks... those whose main complaint WAS just the disconnect between story and mechanics? Does what I put forth help in any way, shape or form?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5776320, member: 7006"] Well, look... I'm not trying to re-open the whole "just think about the rules differently!" idea that folks like KarinsDad and The Auld Grump have been defending themselves against this whole time. Goodness knows we've spent enough words going back and forth on the issue, and just changing how we "viewed" hit points (narratively rather than mechanically) in no way solved their specific problems. So going into that aspect of 'Martial Healing' is pointless at this time. No one's going to convince them otherwise. So my point was to just to see if my possible mechanical solution would actually be steps to accomplish what it was it seemed those folks had a problem with in the dissonance between story and game. Now obviously, based upon what KarinsDad pointed out in his response... for him it just comes down to hit points should be injury and only magic should remove it... thereby negating all possibility of warlord healing regardless of mechanics. Which is fine by me... because that shows that the issue for KarinsDad isn't just a disconnect between the mechanics and the story, but rather its 4E's story itself he has a problem with in terms of damage and injury. So in that regard, there's [I]no[/I] solution that will help him become comfortable with 4E. I am still curious though whether it does help some other folks... those whose main complaint WAS just the disconnect between story and mechanics? Does what I put forth help in any way, shape or form? [/QUOTE]
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