Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
For those who don't like "shouting healthy" powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5778304" data-attributes="member: 2011"><p>I think the 3E method was better in one regard. The PCs could fight a longer day with more encounters, especially if the spell casters had wands or staves.</p><p></p><p>It's a bit annoying as a player when I design my 4E PC to be both offensive and defensive, and hence, my PC uses healing surges at a 1 to 2 rate per encounter on average, and some other player ignores defenses and consistently ends up using 3 to 4 healing surges per encounter. In 3 encounters, that PC is mostly done and then the players start attempting to force options like Comrade's Succor down everyone's throats.</p><p></p><p>The entire healing surge concept is not well though out. It works, but it has some drawbacks.</p><p></p><p></p><p>As can be seen by PathFinder, there are healing solutions that do not use healing surges, but are also not the bag of healing potions of 3.5.</p><p></p><p>One potential solution to the healing surge mechanic is to give Leader classes stronger short rest healing. As an example, every PC who wants to is totally healed up, but only uses one healing surge to do so.</p><p></p><p>Another option is to double the number of core class healing surges (additional surges from CON or feats are not doubled). I find it a bit lame that they have feats like Durable anyway. The feat has no excitement to it at all. It's not cool. It's just a hole filler.</p><p></p><p>I've heard here on the boards that some groups run out of Daily powers before they ever run out of healing surges. That has not been my experience on average. The groups I play in almost always run out of healing surges before they run out of Daily powers, especially once they get past mid-heroic. This is especially true with the increased monster damage from last year.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5778304, member: 2011"] I think the 3E method was better in one regard. The PCs could fight a longer day with more encounters, especially if the spell casters had wands or staves. It's a bit annoying as a player when I design my 4E PC to be both offensive and defensive, and hence, my PC uses healing surges at a 1 to 2 rate per encounter on average, and some other player ignores defenses and consistently ends up using 3 to 4 healing surges per encounter. In 3 encounters, that PC is mostly done and then the players start attempting to force options like Comrade's Succor down everyone's throats. The entire healing surge concept is not well though out. It works, but it has some drawbacks. As can be seen by PathFinder, there are healing solutions that do not use healing surges, but are also not the bag of healing potions of 3.5. One potential solution to the healing surge mechanic is to give Leader classes stronger short rest healing. As an example, every PC who wants to is totally healed up, but only uses one healing surge to do so. Another option is to double the number of core class healing surges (additional surges from CON or feats are not doubled). I find it a bit lame that they have feats like Durable anyway. The feat has no excitement to it at all. It's not cool. It's just a hole filler. I've heard here on the boards that some groups run out of Daily powers before they ever run out of healing surges. That has not been my experience on average. The groups I play in almost always run out of healing surges before they run out of Daily powers, especially once they get past mid-heroic. This is especially true with the increased monster damage from last year. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
For those who don't like "shouting healthy" powers
Top