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General Tabletop Discussion
*TTRPGs General
For those who have embraced new systems/games, what was the deciding factor?
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<blockquote data-quote="dbm" data-source="post: 9561967" data-attributes="member: 8014"><p>The main reason our group would choose to play new systems is where our existing system(s) are not hitting the mark in supporting the campaign we want to run. </p><p></p><p>That might be a more ‘macro’ level where we want to play sci-fi and our current system is fantasy, or it is more a ‘micro’ level where the system don’t fit with what we want a campaign to feature. An example here would be wanting to run games with a heavy focus on certain skill endeavours (e.g. social skills, science, magic) which are not sufficiently differentiated in another system. Or wanting a high action feel but running a system which is more grounded. Or a game system designed to support dungeon delving style combat but we are running a game where there might only be one combat per session (or even every other session) and that throws the system out of whack. </p><p></p><p>Whether the group fully embraces the new system depends on how easy we find it to absorb the rules, how fluid they are in play, and ultimately how much we enjoy the experience.</p></blockquote><p></p>
[QUOTE="dbm, post: 9561967, member: 8014"] The main reason our group would choose to play new systems is where our existing system(s) are not hitting the mark in supporting the campaign we want to run. That might be a more ‘macro’ level where we want to play sci-fi and our current system is fantasy, or it is more a ‘micro’ level where the system don’t fit with what we want a campaign to feature. An example here would be wanting to run games with a heavy focus on certain skill endeavours (e.g. social skills, science, magic) which are not sufficiently differentiated in another system. Or wanting a high action feel but running a system which is more grounded. Or a game system designed to support dungeon delving style combat but we are running a game where there might only be one combat per session (or even every other session) and that throws the system out of whack. Whether the group fully embraces the new system depends on how easy we find it to absorb the rules, how fluid they are in play, and ultimately how much we enjoy the experience. [/QUOTE]
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Community
General Tabletop Discussion
*TTRPGs General
For those who have embraced new systems/games, what was the deciding factor?
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