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General Tabletop Discussion
*TTRPGs General
For those who have embraced new systems/games, what was the deciding factor?
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<blockquote data-quote="John Dallman" data-source="post: 9564260" data-attributes="member: 6999616"><p>My Wednesday evening group has been going over 25 years. It runs two campaigns on alternate weeks, with different GMs, and most of us GM some of the time. In recent years, we've mostly played GURPS 4e, but one of our campaigns is currently Honor & Intrigue.</p><p></p><p>This choice was made by the GM for that campaign, Chris. He is outstandingly skilled at character optimisation, and sometimes doesn't appreciate that other people don't find it as important as him. He very much wanted a more "cinematic" feel with less realism than GURPS - the combat sequencing system for his self-written RPG was designed round making your actions look like a TV action sequence. I couldn't play that at all - my sight is poor enough that I don't even <em>try</em> to watch TV - and I literally could not understand what he was trying to get us to do. Everyone else found it hard, so that campaign did not last.</p><p></p><p>Honor & Intrigue is a simple system that's reasonably flexible, and everyone's reasonably at ease with it after about 60 sessions.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 9564260, member: 6999616"] My Wednesday evening group has been going over 25 years. It runs two campaigns on alternate weeks, with different GMs, and most of us GM some of the time. In recent years, we've mostly played GURPS 4e, but one of our campaigns is currently Honor & Intrigue. This choice was made by the GM for that campaign, Chris. He is outstandingly skilled at character optimisation, and sometimes doesn't appreciate that other people don't find it as important as him. He very much wanted a more "cinematic" feel with less realism than GURPS - the combat sequencing system for his self-written RPG was designed round making your actions look like a TV action sequence. I couldn't play that at all - my sight is poor enough that I don't even [I]try[/I] to watch TV - and I literally could not understand what he was trying to get us to do. Everyone else found it hard, so that campaign did not last. Honor & Intrigue is a simple system that's reasonably flexible, and everyone's reasonably at ease with it after about 60 sessions. [/QUOTE]
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Community
General Tabletop Discussion
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For those who have embraced new systems/games, what was the deciding factor?
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