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<blockquote data-quote="zoroaster100" data-source="post: 876004" data-attributes="member: 8538"><p><strong>Great ideas</strong></p><p></p><p>These are some great ideas posted here. In particular, I find Draco Paladin's ideas about outsiders, clerics and paladins right along the type of change I was hoping to make to my campaign I was hoping to start soon. I want to get rid of the rigid alignment system while still preserving the balance of class power to be able to pretty much use the standard rule system for paladins, clerics, spells and magic items, just without the standard alignment system. These ideas seem great for that, as spells, powers and magic items that affect a particular "alignment" should still affect about the same number of opponents, but it allows for the subtleness and intrigue possible when corrupt "good" clerics and paladins can still cast spells, and can't be detected by means of a simple first level spell.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 876004, member: 8538"] [b]Great ideas[/b] These are some great ideas posted here. In particular, I find Draco Paladin's ideas about outsiders, clerics and paladins right along the type of change I was hoping to make to my campaign I was hoping to start soon. I want to get rid of the rigid alignment system while still preserving the balance of class power to be able to pretty much use the standard rule system for paladins, clerics, spells and magic items, just without the standard alignment system. These ideas seem great for that, as spells, powers and magic items that affect a particular "alignment" should still affect about the same number of opponents, but it allows for the subtleness and intrigue possible when corrupt "good" clerics and paladins can still cast spells, and can't be detected by means of a simple first level spell. [/QUOTE]
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