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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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<blockquote data-quote="Kinneus" data-source="post: 4804558" data-attributes="member: 48215"><p>Simplicity. 4e has just the level of complexity that I like. Not that 3.5e was too bad (it was mostly the endless scores of splat books and weird feat-chain-prerequisites that threw me off). But I've been trying to get into other games, such as Paranoia XP or All Flesh Must Be Eaten, and I'm always left scratching my head and thinking, "Why the heck did they decide to make this so freaking complicated?"</p><p> </p><p>Paranoia XP is particularly egregious in this regard. They have "This is just for wacky fun! Rules are whatever the gamemaster says they are!" plastered all over their sourcebook. But then you get to character creation, where you have to pick three action skills, three knowledge skills, three forbidden skills, a service firm, mutant power, twelve specialties, skill weaknesses, a Troubleshooter squad position, attributes, and personality tics. The whole thing is a tangled mess, especially for a game that is apparently designed for light-hearted, rules-lenient, kitchy fun.</p><p> </p><p>Basically, 4e has spoiled me with its ease and simplicity, especially for things like character or encounter creation. Yes, individual powers are a little complicated, sometimes quite more complicated than I'd like, and all those situational modifiers can be a hassle. But still, I love having the ability to slap together a character in thirty minutes, or an encounter in ten, and still have it be fun.</p><p> </p><p>Oh, also, speaking as a player, I love that you 'get something' at each level in 4e. Every level nets you a shiny new feat or a power. It makes leveling feel like a real reward, instead, "Oh, goody. I've been playing for eight sessions for two real life months, and now I get five more hit-points. Whoopee. What a conquering hero I am."</p></blockquote><p></p>
[QUOTE="Kinneus, post: 4804558, member: 48215"] Simplicity. 4e has just the level of complexity that I like. Not that 3.5e was too bad (it was mostly the endless scores of splat books and weird feat-chain-prerequisites that threw me off). But I've been trying to get into other games, such as Paranoia XP or All Flesh Must Be Eaten, and I'm always left scratching my head and thinking, "Why the heck did they decide to make this so freaking complicated?" Paranoia XP is particularly egregious in this regard. They have "This is just for wacky fun! Rules are whatever the gamemaster says they are!" plastered all over their sourcebook. But then you get to character creation, where you have to pick three action skills, three knowledge skills, three forbidden skills, a service firm, mutant power, twelve specialties, skill weaknesses, a Troubleshooter squad position, attributes, and personality tics. The whole thing is a tangled mess, especially for a game that is apparently designed for light-hearted, rules-lenient, kitchy fun. Basically, 4e has spoiled me with its ease and simplicity, especially for things like character or encounter creation. Yes, individual powers are a little complicated, sometimes quite more complicated than I'd like, and all those situational modifiers can be a hassle. But still, I love having the ability to slap together a character in thirty minutes, or an encounter in ten, and still have it be fun. Oh, also, speaking as a player, I love that you 'get something' at each level in 4e. Every level nets you a shiny new feat or a power. It makes leveling feel like a real reward, instead, "Oh, goody. I've been playing for eight sessions for two real life months, and now I get five more hit-points. Whoopee. What a conquering hero I am." [/QUOTE]
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