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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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<blockquote data-quote="vagabundo" data-source="post: 4805155" data-attributes="member: 55864"><p>Hmm 4e is a perfect fit for me, suits my playstyle.</p><p></p><p>* A big fan of the new cosmos</p><p>* Really like the Elves/Eladran split</p><p>* Races and base classe structure are really done right.</p><p>* Flexibility and easy of design have been injected back into the system</p><p>* The super-sexy streamlined D20 combat system. The whole combat chapter is a work of art as far as I'm concerned.</p><p>* Explicit Tiers</p><p>* Healing Surges</p><p>* Weapon properties - but they didn't go far enough with this.</p><p>* nerfing - overpowered - wizards and buffs</p><p>* Diseases</p><p>* Monster design</p><p>* Skills - although I think one or two more skills would have been better</p><p>* The online tools and DDI are excellent.</p><p></p><p>Probably more, but that's enough for now...</p><p></p><p></p><p></p><p>On the fence:</p><p>* The powers system: I really like the system in theory, but some of the implementation has been off and it can get complex for the players to manage so many powers and sometimes powers are very specific and arn't that useful. Too many samey powers and I'm not sure how much more 3[W[ damage and condition I can take. I'm hoping to see more flexibility built into the system as it progresses. The PHBIII classes - or maybe martial power II - will be interesting because I think they will have to expand the system or die...</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4805155, member: 55864"] Hmm 4e is a perfect fit for me, suits my playstyle. * A big fan of the new cosmos * Really like the Elves/Eladran split * Races and base classe structure are really done right. * Flexibility and easy of design have been injected back into the system * The super-sexy streamlined D20 combat system. The whole combat chapter is a work of art as far as I'm concerned. * Explicit Tiers * Healing Surges * Weapon properties - but they didn't go far enough with this. * nerfing - overpowered - wizards and buffs * Diseases * Monster design * Skills - although I think one or two more skills would have been better * The online tools and DDI are excellent. Probably more, but that's enough for now... On the fence: * The powers system: I really like the system in theory, but some of the implementation has been off and it can get complex for the players to manage so many powers and sometimes powers are very specific and arn't that useful. Too many samey powers and I'm not sure how much more 3[W[ damage and condition I can take. I'm hoping to see more flexibility built into the system as it progresses. The PHBIII classes - or maybe martial power II - will be interesting because I think they will have to expand the system or die... [/QUOTE]
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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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