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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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<blockquote data-quote="Raith5" data-source="post: 4805202" data-attributes="member: 56051"><p>I have odd relationship with 4th ed. When I am actually playing it I love it, but when I sit down to create a PC or level up I find it a bit annoying at times.</p><p></p><p>I love</p><p></p><p>* The healing surge mechanism</p><p>* The mobility and fluidity of fights</p><p>* I like the style and the practice of the races and the classes </p><p>* Skills and skill challenges</p><p>* I like the way they did action points</p><p>* The new cosmology is great</p><p></p><p>Im not fond of/ thought could be better</p><p></p><p>* Feats - they seem to vary widely between the indispensable and the really weak</p><p>* At wills - I would have lied to see more at wills, or get more at will as characters progress that are more situational (I guess more like fighter or wizard at wills where you select the right power for the job - rather than the ranger at will Twin Strike being the only at will that gets used)</p><p>* More utility powers and I dislike the divide between utilities that buff skills and those that are defensive/combat related.</p><p>* Rituals - should take less time to cast </p><p>* Multiclassing - should be more opened ended and allow more dipping into the class features. I like the ides of be able to access the at will of the MCed class as an encounter power.</p><p></p><p>Still I think 4th ed is a great step forward!</p></blockquote><p></p>
[QUOTE="Raith5, post: 4805202, member: 56051"] I have odd relationship with 4th ed. When I am actually playing it I love it, but when I sit down to create a PC or level up I find it a bit annoying at times. I love * The healing surge mechanism * The mobility and fluidity of fights * I like the style and the practice of the races and the classes * Skills and skill challenges * I like the way they did action points * The new cosmology is great Im not fond of/ thought could be better * Feats - they seem to vary widely between the indispensable and the really weak * At wills - I would have lied to see more at wills, or get more at will as characters progress that are more situational (I guess more like fighter or wizard at wills where you select the right power for the job - rather than the ranger at will Twin Strike being the only at will that gets used) * More utility powers and I dislike the divide between utilities that buff skills and those that are defensive/combat related. * Rituals - should take less time to cast * Multiclassing - should be more opened ended and allow more dipping into the class features. I like the ides of be able to access the at will of the MCed class as an encounter power. Still I think 4th ed is a great step forward! [/QUOTE]
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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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