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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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<blockquote data-quote="JeffB" data-source="post: 4806470" data-attributes="member: 518"><p>I really like 4E and I'm going to answer firstly with my gripes as they are few-</p><p> </p><p>1) I don't like "slave to the grid" combat systems that pretty much necessitate the use of minis, counters, etc.</p><p></p><p>2) I also wish that the game was a bit more gritty and made healing surges recovery a bit tougher.</p><p></p><p>Those are my 2 big gripes and I can live with (or ignore) pretty much everything else that is a minor grip.</p><p></p><p>What did it get right? Pretty much everything else- </p><p></p><p>I don't really have issue with power systems as everything is right there in a smaller stat block at your fingertip- very little having to reference elsewhere in a rulebook.</p><p></p><p>I love the abstract/vague nature of many rules. I like being able to define things myself.</p><p></p><p>I like that skills are simplified/and reduced in number.</p><p></p><p>I love that the cosmology is very open ended (more of that "vagueness") so I'm not tied to anything concrete like the Great Wheel- which I actually have loved since the OD&D days-just gets boring after 30 years.</p><p></p><p>I love that the game is extremely DM friendly from a prep standpoint.</p><p></p><p>Like the powers system, the Monster stablocks RAWK! everything right there.</p><p></p><p>I like being able to re-skin powers/monsters- very easy to modify them for flavor or mechanical need. </p><p></p><p>Lack of buffs and PCs with bandoliers of rods/staves/wands or Golfbag of weapons.</p></blockquote><p></p>
[QUOTE="JeffB, post: 4806470, member: 518"] I really like 4E and I'm going to answer firstly with my gripes as they are few- 1) I don't like "slave to the grid" combat systems that pretty much necessitate the use of minis, counters, etc. 2) I also wish that the game was a bit more gritty and made healing surges recovery a bit tougher. Those are my 2 big gripes and I can live with (or ignore) pretty much everything else that is a minor grip. What did it get right? Pretty much everything else- I don't really have issue with power systems as everything is right there in a smaller stat block at your fingertip- very little having to reference elsewhere in a rulebook. I love the abstract/vague nature of many rules. I like being able to define things myself. I like that skills are simplified/and reduced in number. I love that the cosmology is very open ended (more of that "vagueness") so I'm not tied to anything concrete like the Great Wheel- which I actually have loved since the OD&D days-just gets boring after 30 years. I love that the game is extremely DM friendly from a prep standpoint. Like the powers system, the Monster stablocks RAWK! everything right there. I like being able to re-skin powers/monsters- very easy to modify them for flavor or mechanical need. Lack of buffs and PCs with bandoliers of rods/staves/wands or Golfbag of weapons. [/QUOTE]
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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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