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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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<blockquote data-quote="wingsandsword" data-source="post: 4808356" data-attributes="member: 14159"><p>I, generally speaking, strongly dislike 4e.</p><p></p><p>That being said, there are a few things I like:</p><p></p><p>Skill Challenges. Heck, I was using something like this out of Unearthed Arcana for years before 4e, I just like that it went into the core rules. </p><p></p><p>Rituals (at least in theory, implementation could have been a lot better) I like the idea as a parallel system alongside spells as ways for lower level characters to try big high-level effects out of combat that can advance the plot (like powerful divinations and teleportation), or as a way for an otherwise non-spellcasting NPC to be able to do powerful plot-magics like summoning monsters, or a way for a PC to dabble in magic without derailing into multiclassville. This is another Unearthed Arcana 3.5 thing I was using for years in my campaigns that I am glad made it into the core rules of at least one edition.</p><p></p><p>No more Level Drain. I always hated Level Drain effects, as a player and DM, and I was really shy about using level draining monsters. 3e made Level Drain a lot easier to undo than 1e & 2e, but it was still out there. This is one thing I wouldn't miss when it leaves.</p><p></p><p>Warlords (at least in theory). I do like the idea of a Fighter-type class that is more of a leader or commander like the 3.5 Marshal and Knight classes, and I'm glad it's in the core rules (even if I don't like some 4e "leader-isms").</p><p></p><p>Action Points. I do like making this kind of spendable point PC's have to do neat things or help on a die roll part of the core rules. See also above for "I've been doing this for years with stuff from 3.5 Unearthed Arcana"</p><p></p><p>Bloodied. I like the idea of a point in the HP track where it's clear that they are taking physical damage and not just minor insignificant damage or near misses. I like the idea that certain abilities or feats only work, or don't work, when you're injured to this extent.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4808356, member: 14159"] I, generally speaking, strongly dislike 4e. That being said, there are a few things I like: Skill Challenges. Heck, I was using something like this out of Unearthed Arcana for years before 4e, I just like that it went into the core rules. Rituals (at least in theory, implementation could have been a lot better) I like the idea as a parallel system alongside spells as ways for lower level characters to try big high-level effects out of combat that can advance the plot (like powerful divinations and teleportation), or as a way for an otherwise non-spellcasting NPC to be able to do powerful plot-magics like summoning monsters, or a way for a PC to dabble in magic without derailing into multiclassville. This is another Unearthed Arcana 3.5 thing I was using for years in my campaigns that I am glad made it into the core rules of at least one edition. No more Level Drain. I always hated Level Drain effects, as a player and DM, and I was really shy about using level draining monsters. 3e made Level Drain a lot easier to undo than 1e & 2e, but it was still out there. This is one thing I wouldn't miss when it leaves. Warlords (at least in theory). I do like the idea of a Fighter-type class that is more of a leader or commander like the 3.5 Marshal and Knight classes, and I'm glad it's in the core rules (even if I don't like some 4e "leader-isms"). Action Points. I do like making this kind of spendable point PC's have to do neat things or help on a die roll part of the core rules. See also above for "I've been doing this for years with stuff from 3.5 Unearthed Arcana" Bloodied. I like the idea of a point in the HP track where it's clear that they are taking physical damage and not just minor insignificant damage or near misses. I like the idea that certain abilities or feats only work, or don't work, when you're injured to this extent. [/QUOTE]
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For Those Who Love, Hate, or Love & Hate 4E: What Did 4E Do Right?
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