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For those who run in the Scarred Lands what is your favorite area to adventure
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<blockquote data-quote="Nightfall" data-source="post: 466539" data-attributes="member: 374"><p>Hurloon</p><p>Village Pop. 650</p><p>(Humans 85%, 10Dwarf %, Halfling 5%, Elf (Wood), 3%, Half-elf 2%)</p><p>Ruler: Mayor Thrusan Weel (N, Expert5/Com 2) and the City Council (made up of 7 Com 1st-3rd)</p><p>Gold Piece Limit: 200 gp</p><p>Resources: Wood, wool, agriculture, iron ore</p><p>Religion: Same as Darakeene but also shrines to Enkili and Madriel are prominent</p><p>Militia: 75 1st-5th warriors (militia), 15 3rd-4th fighters (captains), Leader, Commander Targus Fallow, 4th Fighter/3rd Ranger</p><p></p><p>Hurloon is a rather large bustling border village that draws much of its trade between the provinces of East and West Mohrland. The most significant feature for this bustling town is the high quality iron and gold found here. There are five quarries outside of town, two for each province and one that also is apart of United Provinces. This gold mine is always heavily guarded, and always by a small contingent of Imperial guardsmen, a wizard and cleric (usually a Coreanic but some times Hedradans volunteer) </p><p></p><p>Hooks: The mining operations for Easter Mohrland have been slowing down due to numerous accidents and miners ending up dead. Some claim the mines are now cursed, or that they awoke something that was not meant to be disturbed. Regardless, Mayor Thrusan is looking for able bodies to help aid in this mystery. The Imperial forces will not get involved as they are only responsible for their mine, which apparently is uninfected. </p><p></p><p>The mines are not the only problem for. The town itself is now becoming divided on loyalties, as the provinces are starting to decide on acceptable deity practices. As such the more conservative elements in West Mohrland are trying to shut down all shrines to the dark gods as well as shrines to the Trickster. This has led to some anxious times as the people here are a free-spirited sort, open to all the gods. For now they are concerned that perhaps West Mohrland will try to claim them as part of the province. </p><p></p><p>In times of high tensions, few might not notice a shadow or two creeping up behind them. One such shadow is that of a new enemy in their midst. That enemy comes in the form of a Skeletal Host. Chased from his once comfortable living as a manipulator in Magh Trego, the Skeletal Host is now trying to stir up resentment on both sides, as well as bring in titanspawn to attack the village. For now, no one suspects the elderly peasant Iadago, formerly of Meliad. But soon that might change.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 466539, member: 374"] Hurloon Village Pop. 650 (Humans 85%, 10Dwarf %, Halfling 5%, Elf (Wood), 3%, Half-elf 2%) Ruler: Mayor Thrusan Weel (N, Expert5/Com 2) and the City Council (made up of 7 Com 1st-3rd) Gold Piece Limit: 200 gp Resources: Wood, wool, agriculture, iron ore Religion: Same as Darakeene but also shrines to Enkili and Madriel are prominent Militia: 75 1st-5th warriors (militia), 15 3rd-4th fighters (captains), Leader, Commander Targus Fallow, 4th Fighter/3rd Ranger Hurloon is a rather large bustling border village that draws much of its trade between the provinces of East and West Mohrland. The most significant feature for this bustling town is the high quality iron and gold found here. There are five quarries outside of town, two for each province and one that also is apart of United Provinces. This gold mine is always heavily guarded, and always by a small contingent of Imperial guardsmen, a wizard and cleric (usually a Coreanic but some times Hedradans volunteer) Hooks: The mining operations for Easter Mohrland have been slowing down due to numerous accidents and miners ending up dead. Some claim the mines are now cursed, or that they awoke something that was not meant to be disturbed. Regardless, Mayor Thrusan is looking for able bodies to help aid in this mystery. The Imperial forces will not get involved as they are only responsible for their mine, which apparently is uninfected. The mines are not the only problem for. The town itself is now becoming divided on loyalties, as the provinces are starting to decide on acceptable deity practices. As such the more conservative elements in West Mohrland are trying to shut down all shrines to the dark gods as well as shrines to the Trickster. This has led to some anxious times as the people here are a free-spirited sort, open to all the gods. For now they are concerned that perhaps West Mohrland will try to claim them as part of the province. In times of high tensions, few might not notice a shadow or two creeping up behind them. One such shadow is that of a new enemy in their midst. That enemy comes in the form of a Skeletal Host. Chased from his once comfortable living as a manipulator in Magh Trego, the Skeletal Host is now trying to stir up resentment on both sides, as well as bring in titanspawn to attack the village. For now, no one suspects the elderly peasant Iadago, formerly of Meliad. But soon that might change. [/QUOTE]
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