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For those who took the Leadership feat: tell me about your cohorts!
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<blockquote data-quote="Simulacrum" data-source="post: 405169" data-attributes="member: 7749"><p>Leadership allows you to attract followers and cohorts.</p><p>The feat should only be taken by players who can lead and use recources in an intelligent way.</p><p>And should only be allowed by a DM that who can handle this feat in an intelligent way. (not a tool to make players angry etc)</p><p>-</p><p>1. The cool thing is: If you die you can take over your Cohorts who should be around your level (this is good so you dont have to start from 1) (in my campaing you start half the level as the highest living PC) cohorts can jump this rule nicely and take over where your dead PC failed.</p><p></p><p>2. Yes of course your DM could allow everyone to hire underlings, but its not the same as Leadership.</p><p>If you recruit an underling you don't know what he's like. He could be loyal he could also stab your back when your sleeping and run away with your treasure.</p><p>Leadership grants you 100% loyality as long as your just to your people.</p><p></p><p>3. It's IN the GAMEMECHANICS, as prerequisite etc...</p><p></p><p>4. Recources. Leadership is a great way to introduce a new element to the game. When you have followers you can split your attention more easily. You get more attention in return....it's cool to lead an army, much more impressive as if you are a lone wandering guy. You can impact on politics that way (lending your army in exchange for gold or political power as duke or landlord)</p><p></p><p>5. They know things you dont. A great trick is to take experts and cohorts who know all the stuff your character is bad at. Construction, Information gathering, Diplomtacy etc...</p><p>Always remember that such things are ESSENTIAL if you really want to impress people.</p><p>Usually the DM helps you out with everything:</p><p>Items, magic, recources, and your lack of sozial skills!</p><p>Now you can do it all yourself!! And leadership grants you that.</p><p></p><p>This means Leadership strengthens your sozial status or fills up your lack of it. (as ingame mechanic)</p><p>-</p><p>If you dont have this feat the DM could deny you such high quality underlings that follow every whim of yours.</p><p>Normal NPC's should never follow an pc blindly or lend him to much power for no reason, even more when the PC is a dumb fighting machine with 0 sozial skills.</p><p>-</p><p>Best characters for Leadership:</p><p>Fighters with Aristocrat or Rogue levels.</p><p>Clerics, and Noble Bards, Paladins, Monks. (in that order)</p><p>Rogues are also great leaders when they start their own gangs.</p><p>Barbarians and Druids could gather their own tribe with their very own rites and cults.</p><p>Depends heavily on the campaign.</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 405169, member: 7749"] Leadership allows you to attract followers and cohorts. The feat should only be taken by players who can lead and use recources in an intelligent way. And should only be allowed by a DM that who can handle this feat in an intelligent way. (not a tool to make players angry etc) - 1. The cool thing is: If you die you can take over your Cohorts who should be around your level (this is good so you dont have to start from 1) (in my campaing you start half the level as the highest living PC) cohorts can jump this rule nicely and take over where your dead PC failed. 2. Yes of course your DM could allow everyone to hire underlings, but its not the same as Leadership. If you recruit an underling you don't know what he's like. He could be loyal he could also stab your back when your sleeping and run away with your treasure. Leadership grants you 100% loyality as long as your just to your people. 3. It's IN the GAMEMECHANICS, as prerequisite etc... 4. Recources. Leadership is a great way to introduce a new element to the game. When you have followers you can split your attention more easily. You get more attention in return....it's cool to lead an army, much more impressive as if you are a lone wandering guy. You can impact on politics that way (lending your army in exchange for gold or political power as duke or landlord) 5. They know things you dont. A great trick is to take experts and cohorts who know all the stuff your character is bad at. Construction, Information gathering, Diplomtacy etc... Always remember that such things are ESSENTIAL if you really want to impress people. Usually the DM helps you out with everything: Items, magic, recources, and your lack of sozial skills! Now you can do it all yourself!! And leadership grants you that. This means Leadership strengthens your sozial status or fills up your lack of it. (as ingame mechanic) - If you dont have this feat the DM could deny you such high quality underlings that follow every whim of yours. Normal NPC's should never follow an pc blindly or lend him to much power for no reason, even more when the PC is a dumb fighting machine with 0 sozial skills. - Best characters for Leadership: Fighters with Aristocrat or Rogue levels. Clerics, and Noble Bards, Paladins, Monks. (in that order) Rogues are also great leaders when they start their own gangs. Barbarians and Druids could gather their own tribe with their very own rites and cults. Depends heavily on the campaign. [/QUOTE]
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For those who took the Leadership feat: tell me about your cohorts!
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