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For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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<blockquote data-quote="Celtavian" data-source="post: 6788184" data-attributes="member: 5834"><p>I mostly narrated travel. I rolled all the encounters in advance. I inserted a few of the premade encounters. I started off having them make navigation and survival rolls. It became tedious and boring, especially considering the rolls weren't difficult and they never failed. It did not affect the pacing at all. You can narrate the travel and pick a few key encounters to run to sprinkle in some combat to get them xp.</p><p></p><p>Not sure what you mean with the time. The combat times are as they were in 3rd edition. 1 minute is 10 rounds. I usually make the players tick the rounds when they cast a spell or use an ability. It's up to them to track it. I do the same with monster or NPC abilities. I write the name of the spell or ability next to their name and tick it off with a pencil mark on their turn. I don't freak out if I miss a tick or they do. As long as they're in the ballpark, I'm good. No need to be too exacting with timekeeping in combat. The combats are usually over before anything expires in 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6788184, member: 5834"] I mostly narrated travel. I rolled all the encounters in advance. I inserted a few of the premade encounters. I started off having them make navigation and survival rolls. It became tedious and boring, especially considering the rolls weren't difficult and they never failed. It did not affect the pacing at all. You can narrate the travel and pick a few key encounters to run to sprinkle in some combat to get them xp. Not sure what you mean with the time. The combat times are as they were in 3rd edition. 1 minute is 10 rounds. I usually make the players tick the rounds when they cast a spell or use an ability. It's up to them to track it. I do the same with monster or NPC abilities. I write the name of the spell or ability next to their name and tick it off with a pencil mark on their turn. I don't freak out if I miss a tick or they do. As long as they're in the ballpark, I'm good. No need to be too exacting with timekeeping in combat. The combats are usually over before anything expires in 5E. [/QUOTE]
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For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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