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General Tabletop Discussion
*Dungeons & Dragons
For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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<blockquote data-quote="mgshamster" data-source="post: 6788268" data-attributes="member: 6806321"><p>I had planned on rolling encountered in advance during travel time. Didn't happen. So I've been rolling encounters at the table during game play. </p><p></p><p>I only roll up encounters every few days during travel, the rest of the time I say things like, "You've been traveling for a few days..." I skip days at a time while they're traveling to help speed things up. Also, I give decryption a of long travel as tedious and difficult, where several days may be spent simply tracking a single path that loops back and forth up a steep cavern wall to a tunnel up top; or they may spend hours crawling through a passage so tight that at times they feel claustrophobic. I may pause the descriptions to allow for some roleplay here and there. </p><p></p><p>Every so often I'll have them roll a survival check, not every rest. I do require them to track food and water, but as we have a Druid who can cast goodberries, it's not as big of a deal. Conversely, we have a ton of NPCs; they have every single NPC from the start of the campaign and have added one 12 more. About half of the NPCs are completey dependent on the PCs for survival; the other half are actual allies that assist with survival, navigation, combat, etc...</p><p></p><p>Soon, some of their more dangerous allies will be taking advantage of the weaker NPCs. ><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mgshamster, post: 6788268, member: 6806321"] I had planned on rolling encountered in advance during travel time. Didn't happen. So I've been rolling encounters at the table during game play. I only roll up encounters every few days during travel, the rest of the time I say things like, "You've been traveling for a few days..." I skip days at a time while they're traveling to help speed things up. Also, I give decryption a of long travel as tedious and difficult, where several days may be spent simply tracking a single path that loops back and forth up a steep cavern wall to a tunnel up top; or they may spend hours crawling through a passage so tight that at times they feel claustrophobic. I may pause the descriptions to allow for some roleplay here and there. Every so often I'll have them roll a survival check, not every rest. I do require them to track food and water, but as we have a Druid who can cast goodberries, it's not as big of a deal. Conversely, we have a ton of NPCs; they have every single NPC from the start of the campaign and have added one 12 more. About half of the NPCs are completey dependent on the PCs for survival; the other half are actual allies that assist with survival, navigation, combat, etc... Soon, some of their more dangerous allies will be taking advantage of the weaker NPCs. >:) [/QUOTE]
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For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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