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General Tabletop Discussion
*Dungeons & Dragons
For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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<blockquote data-quote="Goober4473" data-source="post: 6790412" data-attributes="member: 6675240"><p>I haven't started my OotA game yet, but I plan to use the suggestion included in the book where you roll a die to determine when the next random encounter happens, rather than randomizing it every day. That way, I can plan it ahead of time, and do things like say "you travel though _ terrain for another 4 days, passing _ and _, when suddenly..."</p><p></p><p>You can easily eliminate the exact rules for travel if you want. My suggestion there would be to include situations where the players run out of food or have a chance at getting lost, as additions or replacements to other encounters. You can then just assume everyone has the food and water they need, and are on track, until it becomes important and dramatic. This also might be a good framing device for encounters. "After days of travel, you find yourselves low on food. Shuushar knows of a species of fish that are easy to catch in a nearby river, but Chuuls are known to lurk in the water as well. Sarith suggests you might be able to hunt some giant fire beetles instead, but they'll likely put up more of a fight."</p></blockquote><p></p>
[QUOTE="Goober4473, post: 6790412, member: 6675240"] I haven't started my OotA game yet, but I plan to use the suggestion included in the book where you roll a die to determine when the next random encounter happens, rather than randomizing it every day. That way, I can plan it ahead of time, and do things like say "you travel though _ terrain for another 4 days, passing _ and _, when suddenly..." You can easily eliminate the exact rules for travel if you want. My suggestion there would be to include situations where the players run out of food or have a chance at getting lost, as additions or replacements to other encounters. You can then just assume everyone has the food and water they need, and are on track, until it becomes important and dramatic. This also might be a good framing device for encounters. "After days of travel, you find yourselves low on food. Shuushar knows of a species of fish that are easy to catch in a nearby river, but Chuuls are known to lurk in the water as well. Sarith suggests you might be able to hunt some giant fire beetles instead, but they'll likely put up more of a fight." [/QUOTE]
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For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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