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For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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<blockquote data-quote="mgshamster" data-source="post: 6790907" data-attributes="member: 6806321"><p>So tonight I had my players rolls the random encounters. They skipped about 10 days worth of travel with "nothing happened." Really easy to roleplay their travel time. Then I had them meet a member of the Society of Brilliance which was working on a shorter path from Gracklestugh to [this other city]. </p><p></p><p>It so happened that they rolled up a ledge, so I had them pressed against the wall trying not to fall into a 200' drop. Half way across, they met a crazy Derro (I know, it's redundant), that claimed to be making a shorter path to Gracklstugh. After much inter-party debate, they chose to believe him. It shaved 10 days off their 28 day journey.</p></blockquote><p></p>
[QUOTE="mgshamster, post: 6790907, member: 6806321"] So tonight I had my players rolls the random encounters. They skipped about 10 days worth of travel with "nothing happened." Really easy to roleplay their travel time. Then I had them meet a member of the Society of Brilliance which was working on a shorter path from Gracklestugh to [this other city]. It so happened that they rolled up a ledge, so I had them pressed against the wall trying not to fall into a 200' drop. Half way across, they met a crazy Derro (I know, it's redundant), that claimed to be making a shorter path to Gracklstugh. After much inter-party debate, they chose to believe him. It shaved 10 days off their 28 day journey. [/QUOTE]
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For those with experience on OotA: Getting rid of travel rate (and tips on time management overall)
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