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Community
General Tabletop Discussion
*Pathfinder & Starfinder
For those with MM2 What do you think of Greater Wounding?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 371582" data-attributes="member: 3146"><p>Wounding would be a great weapon quality for an AC maxed character in single combat. He doesn't have to do much damage per hit, he just has to make the combat last a long time--which would be easy for someone with very high AC, expertise, etc.</p><p></p><p>OTOH, for other situations, the ability is of very dubious utility. Even most high level fights are over in a few rounds. I've played Living Greyhawk enough to have an 8th level character and a 2nd level backup character and I can think of only three fights that lasted more than five rounds in the entire time. One of those fights involved lots of weak villains--none of whom lasted more than a couple rounds. Another fight involved a xorn which was turned and fled into the ground only to return two minutes later (wounding probably would have killed that xorn if he'd been struck before he fled which he hadn't). The only time wounding would have been cost effective was when facing a raging barbarian in the entrance to a castle. (Since my character is pretty much AC maximized, he could have turned the conflict into a long single combat and quite possibly won with a wounding weapon--as it was, he just had to wait four rounds for her to fail a will save).</p><p></p><p>So in about 160 hours of gaming, that's a grand total of one encounter in which wounding would have been a cost effective enhancement for a weapon. In every other encounter, wounding would have either been useless or dealt less total damage than an ordinary +3 enhancement bonus.</p><p></p><p>Consequently, I suspect that the original pricing of +1 was probably a better pricing and that +2 or at most +3 would be appropriate for Greater Wounding.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 371582, member: 3146"] Wounding would be a great weapon quality for an AC maxed character in single combat. He doesn't have to do much damage per hit, he just has to make the combat last a long time--which would be easy for someone with very high AC, expertise, etc. OTOH, for other situations, the ability is of very dubious utility. Even most high level fights are over in a few rounds. I've played Living Greyhawk enough to have an 8th level character and a 2nd level backup character and I can think of only three fights that lasted more than five rounds in the entire time. One of those fights involved lots of weak villains--none of whom lasted more than a couple rounds. Another fight involved a xorn which was turned and fled into the ground only to return two minutes later (wounding probably would have killed that xorn if he'd been struck before he fled which he hadn't). The only time wounding would have been cost effective was when facing a raging barbarian in the entrance to a castle. (Since my character is pretty much AC maximized, he could have turned the conflict into a long single combat and quite possibly won with a wounding weapon--as it was, he just had to wait four rounds for her to fail a will save). So in about 160 hours of gaming, that's a grand total of one encounter in which wounding would have been a cost effective enhancement for a weapon. In every other encounter, wounding would have either been useless or dealt less total damage than an ordinary +3 enhancement bonus. Consequently, I suspect that the original pricing of +1 was probably a better pricing and that +2 or at most +3 would be appropriate for Greater Wounding. [/QUOTE]
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For those with MM2 What do you think of Greater Wounding?
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