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For Want of a Nail (D&D - Any Edition)
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<blockquote data-quote="Charwoman Gene" data-source="post: 5793331" data-attributes="member: 5044"><p>Hello, I am recruiting 6-8 Players for a D&D game. I have no specific rules for minimum postings but I’ll likely be posting 4-5 times a week and will have no qualms about fudging actions for characters who are absent.</p><p></p><p>It starts with a hoary cliche of a tavern, set in a wilderness frontier are on the boundaries of a human kingdom, with a mysterious "tomb" complex. The PC’s will begin exploring the complex, and then depending on the PC’s actions, there will be consequences that drive the campaign. I’m looking for relatively immersive play, but not too super serious.</p><p></p><p>Your character will have come to this tavern either upon an invitation from Tarrek, a gruff dwarf ho wants to setup an expedition to poke into the tombs for treasure, or feel free to improvise. But ultimately, you need to come to the tavern and be vaguely pointed towards the tombs.</p><p></p><p>Post a first level character proposal from any edition of D&D. (Including Pathfinder) Use any ability score generation you’d like, but you’ve got to roll the dice on this thread. I’d prefer not to have too many “exotics” and would really like 3-4 humans. I will pick a party based on my own biased, mercurial and subjective criteria. I’d like to see a mix of editions ideally.</p><p></p><p>What edition is this? All of them and none. This is a non-tactical game, I will be making damage conversions on the fly, and not restricting your actions to your feats and powers. If you choose and edition that emphasizes mechanics, I will adjudicate you as per that edition. If you chose a DM fiat edition, likewise. Ultimately, It’s really freeform, although I will try to be consistent and predictable in my ad hoc rulings.</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 5793331, member: 5044"] Hello, I am recruiting 6-8 Players for a D&D game. I have no specific rules for minimum postings but I’ll likely be posting 4-5 times a week and will have no qualms about fudging actions for characters who are absent. It starts with a hoary cliche of a tavern, set in a wilderness frontier are on the boundaries of a human kingdom, with a mysterious "tomb" complex. The PC’s will begin exploring the complex, and then depending on the PC’s actions, there will be consequences that drive the campaign. I’m looking for relatively immersive play, but not too super serious. Your character will have come to this tavern either upon an invitation from Tarrek, a gruff dwarf ho wants to setup an expedition to poke into the tombs for treasure, or feel free to improvise. But ultimately, you need to come to the tavern and be vaguely pointed towards the tombs. Post a first level character proposal from any edition of D&D. (Including Pathfinder) Use any ability score generation you’d like, but you’ve got to roll the dice on this thread. I’d prefer not to have too many “exotics” and would really like 3-4 humans. I will pick a party based on my own biased, mercurial and subjective criteria. I’d like to see a mix of editions ideally. What edition is this? All of them and none. This is a non-tactical game, I will be making damage conversions on the fly, and not restricting your actions to your feats and powers. If you choose and edition that emphasizes mechanics, I will adjudicate you as per that edition. If you chose a DM fiat edition, likewise. Ultimately, It’s really freeform, although I will try to be consistent and predictable in my ad hoc rulings. [/QUOTE]
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